Eu4 governing capacity cheat This cheat will add the specified amount of stability to the specified country tag. Now, if you have i. I thought i could become and empire and solve the problem but I have french feudalism. Now, of course this mod is not very balanced and is very much too powerful, but that is exactly the point of this mod: To let players experience a Playing as Russia, and naturally, I expanded a lot. This can be done via the Government Reforms tab, by building courthouses and statehouses or by granting privileges to estates (each has one for 200 extra government cap). The metric I use to decide what to make out of each province is governing capacity. A user asks how to cheat governing capacity only to their tag in Europa Universalis IV. You get 200 base, 400 from empire rank and 1700 of it from technology, and much more from other bonuses. e. Reply reply Merchant Republic (and its variations, like Vishe republic or Plutocratic monarchy): state governing cost is +25%, but TC cost is -25%, so it's better to make much more TC than normally Pirate republic: it has +75% state governing capacity, but the other pirat reforms reduce partially. Three ways come from privileges granted to the supporting classes and two come government reforms. ” Always choose “governing capacity +250” as it will help significantly in the early game. Furthermore they have no effect in provinces which are already at the minimum governing cost (0. You can, and should, further reduce this with buildings like Courthouses, State House, and Town Hall. Now, if you were playing something like a semi-WC-CK2-converted save so you had over 10,000 governing capacity's worth of land in 1444, then we might have a problem. For the modding term, see effects. 6. It depends. 2. By understanding the mechanics, constructing the right buildings, and making smart decisions regarding territories and states, you can optimize your nation’s growth and administration. 1. Jun 13, 2020 · So at first sight I thought "Cool, your entire Capitol Area doesn't count towards Governing Capacity, let's dev the sh*t out of it and spawn Renaissance, Colonialism and Printing Press here!" Then on top of it, the casual estate agenda to develop Province XYZ by 2 points, and suddenly the state of Upper Bavaria has more than 100 development and Jan 27, 2025 · From Europa Universalis 4 Wiki. Jan 12, 2025 · From Europa Universalis 4 Wiki. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Jan 19, 2022 · You want to expand aggressively from the beggining of the game, and make full use of vassals to save your admin. use your reform progress points on raising governing cap, and when push comes to shove just ignore it. -Gain administrative technology that gives government capacity. 5% Governing Capacity Modifier Decision 2: Small GovCap Expansion: +12. Merchant Republic (and its variations, like Vishe republic or Plutocratic monarchy): state governing cost is +25%, but TC cost is -25%, so it's better to make much more TC than normally Pirate republic: it has +75% state governing capacity, but the other pirat reforms reduce partially. 0 Sweden. But they don't change the governing capacity which is the second number (2587 in your screenshot). The reformprogress is a console command in Europa Universalis IV (EU4) that lets you add Government reform progress to your country. 09 RYUKYU one tag AAR: The Three mountains! EU4 World Conquest guide 1. Once you get that reform, give up on all other reforms until the Age of Absolutism, and pump all your reform points into governing capacity (little button on the top of the reform page) Grant the estates the privledges that give 100 governing capacity each if necessary Oct 18, 2022 · 2021-09-03 - Fixed Innovativeness, Development Efficiency and Improved Flanking Range pointers. Members Online TT #5 map sketch without "float" effect and original to compare - Finally, you can buy governing capacity with reform points but don't do it right away, there is a government reform (which you can unlock around 1550 I would say) which gives -100% to the cost of increasing your governing capacity meaning that you get your first increase for free, the second for 4 points, the third for 6, etc. Here are a few ways to increase governing capacity through provinces: Mar 19, 2020 · This mod adds a decision that gives the player/player and AI unlimited Governing Capacity (1. Then open my extension in the same Cheat Engine instance. The hardest part will be getting that sweet Absolutism the day it's enabled. 30 Idea Groups for Russia Governing Capacity is now pretty bad to go over, and every dev will take up 1 GC unless it's in Capital Area. Administrative ideas give +25% governing capacity Estate proviliges gives +100 gc each Government reforms, government rank and admin tech also gives from 50 to 250 gc, so look what you can get from those. The wisdom I understood was that if you can't state it it should be a trade company, and that's what I normally do I realized this run that trade companies are +20% governing capacity, and now I'm rethinking what I should be doing. 13 YEREN into Qing true one tag (no CN) AAR: For the horde! and EU4 patch 1. Effective governing capacity is (1000*1,2)/0,55 = 2181,81. Each type of province takes a different amount: Territories take 25%, TCs and half-states take 50% and full cores take 100%. If I missed anything or you have any further questions just let me know in the comments section Sep 3, 2021 · How to use this cheat table? Install Cheat Engine; Double-click the . To increase, admin ideas, privileges to the estates, government rank, certain monuments namely the one in Naples, (I believe Spain) and in Thailand, government reforms and it increases with admin tech. 2. Just the few latest conquored provinces doesnt have it. You should build statehouses and courthouses in every single state and province. How to get a higher capacity: Base: 100, 200, 500 Governing Capacity as Duchy, Kingdom and Empire. A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Find out how to remove fog of war, kill rulers, annex provinces, and more. If you already have all your ideas government reforms, use the remaining reform points on expanding administration. How to Increase Governing Capacity through Provinces. exe. 5k. In my last Prussia game, governing capacity was basically irrelevant as long as I did those things - yes, that comes at the cost of having some otherwise less useful buildings, but it's worth it for the Prussian bonuses. Oct 13, 2020 · Ok, so let me explain I tried playing again EUIV after a massive break in which I only played Ottomans but, I decided to play EUIV as a convert game from CK2. Up-to-date, detailed help for the Europa Universalis IV (EU4) command fast_colonize. Empire rank also gives you more capacity. Activate the trainer options by checking boxes or setting values from 0 to 1 Both buildings that reduce governing cost Privileges, ideas, and monuments that increase governing capacity Not stating everything so you don’t have to pay full cost for everything Exploiting development when you get to a size where your dev totally doesn’t matter and you’re going to win anyway A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. If you are confused ab I don't have any AE, I have a lot of spare admin, but I'm already at 667/600 governing capacity. Most of the time, you will find that you need a higher governing capacity with this government type, but damn that 10% Global trade power is potent. 29. 1 Dec 20, 2024 · This page deals with commands used in the console. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). In this video, I will show you how to get unlimited governing capacity as almost Jun 21, 2020 · - If you only have a few high-value states, the old system let you state those with little concern for any kind of capacity. You should try to get admin ideas, also be sure to build state houses and town halls to lower the governing capacity in each of your states/provinces. Take administrative ideas and max it out. Your estates offer you more capacity. Members Online 1. Courthouse in every territory province and town hall in every trade company - this will reduce governing capacity cost to minimum value of 1% there. Aug 16, 2023 · Learn how to use the in-game console to cheat in Europa Universalis 4, a grand strategy game by Paradox. Alternatively you can wait for your government progress that allows you at one point to pick additional 250 capacity. May 15, 2024 · Fixed Governing Capacity multiplier (from x1 to x1000, label only) 2021-10-02 - Updated the "General" and the custom nation max ports pointers for 1. Development in Half States, TC, and Territories will get a discount of -50%, -50%, and -75% to GC cost. CT file in order to open it. Brahmins land rights privilege isimli ayrıcalık Governing Capacity değerini 100 arttırır. I used the expand administration mechanic ones but feel like there should be some easier way to increes the cap. In the late game tax doesn't do much, and the governing capacity may be more worth it. Hover over a cheat code to view detailed argument explanation. 33. Ever since the introduction of governing capacity i seem to struggle with staying below the maximum. 25 governing capacity, and a full cored province with 20 development that has both a state house and a courthouse will cost 10 governing capacity. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. But what if you never had to worry about it again!? Today we show you the lovely 'feature' that turns go Governing Capacity ( +250 ) Union of States Global Trade Power ( +10% ) The choice for this tier is pretty reliant on what kind of nation you are going for. The issue here is that i have Provence as a PU, so even when my last subject will be annexed i will still have them locked there for 25+ years. When it's close to Age of Absolutism, you should start revoking privileges so you can hit at least 50 max absolutism. I'm doing a run as Castile and just acquired all of Burgundy through the inheritance events. Jan 26, 2023 · Each country or nation has a governing capacity base value of 200. Territories only take 25% of governing cap and courthouse reduce governing cap of the province by 25% as well. If you do not specify an institution, all institutions within the province will be embraced. Keep the list. I’ve got three large vassals, admin ideas and razed almost… This mod simply modifies all government ranks' governing capacity by 99999, meaning that all nations now have a minimum governing capacity of 99999, so the governing capacity is essentially infinite. Did I miss any others? Jun 12, 2020 · Easiest way I have found to quickly get some Governing Capacity in the early game are the estate privileges. 000 (GC is max 1100). Just spend some reform progress in the government reform tap for some governing capacity. I didn't attack any european nations except the British isles, Norway, and other countries I had to attack to expand the HRE and stop the reformation. This has given me control mostly in Spanish Peninsula, Wales, Ireland, Northern France, holdings in North Africa, Rome Jun 14, 2022 · You can get more governing capacity from estate privileges(+100 from each estate), higher government rank(+200-+400 from kingdom/empire), admin tech, some government reforms, the expand administration button(at the top of the government reform list) and +25% from admin ideas and some more from some monuments. 5-10 Province governing cost: flat reduction by 10. Kingdoms get more gc than duchies, and empires get more gc than kingdoms. If you want to make your country as strong as possible, slowing down conquest a bit and using states or trade companies to fill up your governing capacity is going to be the way to go. Nov 28, 2020 · EU4 has already 16 expansions in their library. ; About Europa Universalis 4 Wiki; Desktop Effecitve governing cap is 1000/(1-0,25-0,1)=1538,46 governing cap Example 2: Admin 12 with 1000 governing capacity. 000 in table, dont' ask me why. İmparatorluk seviyesinde olmak Governing Capacity değerini 400 arttır Bazı ülke reformları Governing Capacity değerini arttırır. Content is available under Attribution-ShareAlike 3. Apr 22, 2022 · Am I just dumb or is there no way to see at a glance the governing capacities of the states (like how much they take up, which I see when I click on a state individually)? I need it to see which states I should centralize, and so far I can't really see a sorted list of states by governing capacity, not in the macrobuilder nor in the ledger. 15 NAXOS one faith, one tag catholic crusader AAR: Visit the crusaders! EU4 patch 1. Aug 13, 2022 · So, a run file can be used to run a bunch of console commands at once. 000. The lands I want to conquer are in my main node though, but I don't have any more free relation slots (2 marches, 2 vassals, 3 allies) to create a vassal I could integrate later. Grow your government rank. 3k is trivial percentage wise, which is how the malices are calculated. Up-to-date, detailed help for the Europa Universalis IV (EU4) command adm. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing ⇧Shift+2, Alt+2+1, ⇧Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). So if the province has 10 total governing cost, statehouse will reduce is to 8. 0 (GM and More) 2022-Mar-20 Fixed Governing Capacity multiplier (from x1 to x1000, label only) but having all the cheats in Jun 9, 2020 · 有没有大佬知道新版本. Sep 3, 2021 · Europa Universalis IV x64 v1. Right click on that and select "follow", and you get to the top of the method. Type the name of a console command into the search box to instantly search 305 EU4 commands. I assumed that making the newly acquired land into states rather than territories was reasonable, but I noticed after making a few new states that I was about to go over my governing capacity and incur some penalties. This cheat command adds the specified amount of administrative power to the country with the specified country tag. Find commands for age, backer, unrest, colonist, heir, and more. 17 governing capacity, A half-stated province with 9 development and a courthouse will cost 2. Number of States: First we have States, now we have Governing Capacity, but its the same pointer, for me is 100. That's why my new challenge will be to try doing a Wor Apr 16, 2023 · For tier 3, players can choose between “length of election term reduction” or “governing capacity +250. Please check your connection, disable any ad blockers, or try using a different browser. Every estate has one for +100 capacity for +300 in total. This command will embrace a specified institution within a specified province. Mod is fully translated into English, French, German and Spanish. If it weren't for my vassals I'd be lacking admin and governing capacity at all times. -Tag switch to a country with government capacity bonuses before becoming Prussia, then tag switching to Prussia without taking their ideas. . Even if i feel like i play this game pretty relaxed, i still hit the cap regularly. To stay independent and still have Kyoto you had to change reforms twice for a total of 20 corruption. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. This will reduce gc there to 30-10%. Currently, I get +200 from base limit, +450 from tech, +400 from Empire government rank, +250 from Tsardom government type, +250 from the government reform: "L 'Etat c'est moi", +400 from my 4 estates, and +100 from the "expanding administration" button. if you're strong enough to have 7k governing cap, only the Ex. 01 governing cost per development). Instant colonization, as you might've guessed, makes colonization instant. Yeah i was referring to how it used to work in 1. Jul 6, 2021 · Quick guide detailing the governing capacity mechanic in EU4. Early on its pretty bad since it gives you more ae, more expensive advisors, and higher coring cost, but as the game goes on being, say, 100 or 200 points above 2. That's usually enough until you can get state- and courthouses. This will reduce your current governing cost by about 40-50%. Other users suggest using the Emperor DLC, a decision, or a triggered modifier to convert government reform into governing capacity. Please help with verifying or updating this table. 30 and the year is now 1489 and i have already maxed out my governing (420) with 500 development. and you can put a breakpoint there, and run the command again. I'm hoping that this will actually make playing Prussia with prussian monarchy viable. Another thing is potentially taking the Naples great project (maybe even move it and then have an italian vassal) which provides governing capacity and also helps with Government reform progress so that you can spam expand administration more efficiently. 17 JANGLADESH on very hard mode one tag AAR: Visit Jangladesh! EU4 patch 1. This convert game has the Aztecs as a massive empire, because I got lucky and got control of the Sunset Invasion. There’s also manufacturies which reduce it for the entire state. Oct 10, 2022 · So far, I've found 5 different ways to increase governing capacity. Jun 18, 2016 · The saves are located in "documents\Paradox Interactive\Europa Universalis IV\save games" In case you didn't know Toggle signature “It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. Mod works and will work fine on every single version that comes next, unless PDX removes Governing Capacity. I know it’s not much, but using government reform points to expand governing capacity somewhat helps I think the general idea was to prevent massive blobbing/make it more difficult, historically speaking it has been fairly difficult for large countries to take massive amounts of territory and actually hold it/administer is, so in that context the change makes sense. It's tied to the devolopment of the provinces that are states. This command improves a country's opinion of another country by 100. Jun 12, 2020 · EU4 patch 1. It’s in the government reforms window. 000 (GC is max 400 for me in middle of game) to 800. 0 2021-10-13 - Added "Government Reform Progress". Type the name of a console command into the search box to instantly search 305 EU4 commands . 5% Governing Capacity Modifier Decision 3: Medium GovCap Expansion: +25% Governing Capacity Modifier Decision 4: Large GovCap Expansion: +33% Governing Capacity Modifier Decision 5: Huge GovCap Expansion: +50% Governing Capacity Modifier If the world is 30k development, 5% is just 1500 governing capacity. Prussia as a tag is all about extremes. Administrative ideas also give some governing capacity. Members Online I think I'm missing something about independence wars I haven't played EU4 much in the last few years. If you still struggle with governing capacity after that you can destate regions with poor development and bad terrain like the Syrian desert or Eastern Anatolia Jul 4, 2020 · 1. So instead of focusing on increasing governing capacity, focus on decreasing governing costs. Don't just try to increase governing capacity but decrease how much you use it. When you decleared war on the shogun, you automatically got the Independent Daimyo government, but you had to change to another one while at war with the emperor, take kyoto in the peacedeal, then after getting the land, but before unpausing Up-to-date, detailed help for the Europa Universalis IV (EU4) command stability. Jul 12, 2020 · This page was last edited on 12 July 2020, at 14:06. A territorial cored province with 17 development that has a courthouse will cost . Base 65, Empire 5, Religious Unity 5, GP 5, Legitimacy 10, Government Reform 10~20, so you even with crap Crown L “Expand administration” you lose government reform progress and gain a permanent governing capacity boost with each use, the cost increases with each use. Aug 7, 2017 · In the callstack, go to the return address (uppermost one eu4. It's primarily just for me, but might be helpful for other beginners/intermediate players. 000). It scales linearly with being over the cap although I’m not sure at what point would you be at 100% of the malices. 34. Apr 23, 2020 · Learn how to use the EU4 console to activate cheats and modify your gameplay. Infrastructure with 1000 governing capacity. ; About Europa Universalis 4 Wiki; Mobile view May 29, 2022 · -Conquer monuments that give reform progress and government capacity. Learn how to use the console command reformprogress to add or subtract reform progress in EU4. Effective May 15, 2024 · Fixed Governing Capacity multiplier (from x1 to x1000, label only) 2021-10-02 - Updated the "General" and the custom nation max ports pointers for 1. I'm in the middle of a likely ill-fated wx run and had some questions about governing capacity. 005 / −0. I think 95% of all provinces already have it. Any console command should work ,assuming they're valid. However, there is room to upgrade the governing capacity. The cost of increasing governing capacity this way is 20*(1+N/5) reform progress where N is the amount of times you've clicked the button. Jun 17, 2020 · AoW: Planetfall Cities: Skylines Crusader Kings 2 Arsenal of Democracy Europa Universalis 2 Europa Universalis 3 Europa Universalis: Rome Hearts of Iron 2 Hearts of Iron 3 Tyranny Victoria 1 Victoria 2 Playing as Golden Horde around 1600 with ~1700 gov capacity and it’s already full. This page includes help on how to use the command, argument explanation and examples. For example: Usefull Eu4 console commands (I will try to update the guide so it covers most of the Eu4 cheats and many variations of them) Started: 29/8/2019. It's just a rough guide and doesn't attempt to min-max GC. Courthouses/town halls in almost every province and statehouses in the worst producing province in ever area/state. Provinces that are in states on your home subcontinent will cost either 30% or 10% of normal, depending on whether or not you can build their state's statehouse in a province with glass, paper, or gems (50% from the townhall + either 20 Jun 30, 2020 · Krallık seviyesinde olmak Governing Capaticy değerini 200 arttırır. TL;DR: Governing Capacity tends to force players to fill building slots with courthouses/town halls and Statehouse manufactories, but overall seems to be a more dynamic system than the old States/Territories and Corruption mechanic, and I think I like that part of it. Hoverer if change from 100. Fixed Governing Capacity multiplier (from x1 to x1000, label only) 2021-10-02 - Updated the "General" and the custom nation max ports pointers for 1. Governing capacity is pretty much only solved by courthouses. It may ask you if you want to merge or keep the current list, say yes. To keep trade companies at 1%, there would need to be town hall everywhere instead of state houses, what is more expensive but also tc gives more money. For the fourth-tier reform, players can select “state maintenance -25,” “governing capacity +250,” or “global trade power Depending on whether the province belongs to a state, territory or trade company the weight the development puts on the Governing Capacity will be different. You also don't get corruption from territories anymore, which is a great change. States development apply for a 100%, Trade Companies 50% and Territories 25%. Step 1: Get that Max Absolutism back up. 001 / −0. exe+166ab35), this is a nop so look one line above and you see "call eu4. Gov capacity is the largest roadblock for expansion. Updated while at 1. 005: Per point of Prussian militarization Mercenary Militarization Well the issue is that as Prussia you have the Prussian monarchy government which comes with multiple bonuses but also halves you're governing capacity. It is very limiting with states early game Up-to-date, detailed help for the Europa Universalis IV (EU4) command add_opinion. 0 unless otherwise noted. In states also town hall in every province and in every state one state house (on glass, gems or paper of possible, because it's double effective there). I've made a governing capacity management cheat sheet after reading through about 15 threads on the topic in this sub. Besides, it seems to me that EU4 is based on giving every country the same buffs, but different detriments (going over governing capacity for big countries vs low tax income for small ones), so having a system that specifically benefits one style of play that isn't a country specific modifier (like the Mughals assimilation mechanics, or Up-to-date, detailed help for the Europa Universalis IV (EU4) command add_missionary. state less, build lots and lots of court houses. Oct 11, 2023 · In this video titled Paradox NEEDS To REMOVE Governing Capacity - Save Game Review I literally review the EU4 or Europa Universalis 4 Save Games that you hav This page was last edited on 17 June 2020, at 17:19. 4. admin ideas give you a 25% bonus on governing cap. 回复 丶时光不过如斯 :游戏文件代开common---static_modifiers--用笔记本代开00_static_modifiers 找到文本difficulty_hard_player = Oct 11, 2022 · -15% Province governing cost: same as above, except not for the entire state, but for the province with the statehouse. Jun 10, 2020 · Decision 1: Tiny GovCap Expansion: +7. Jan 6, 2021 · This page was last edited on 6 January 2021, at 10:35. Disadvantages: average autonomy is super high, meaning you'll get your reforms later and - more importantly - you'll get to use reform progress to increase governing capacity much later and it will take much longer to accumulate. admin tech also increases it, but idk how much of that is already in your 3. Built the -GC cost buildings everywhere though. Feb 10, 2023 · A province that is in a TC and has a town hall will cost you the minimum in governing capacity, 1% of normal. the Dutch Lowlands, just those + some developement will exceed a basic duchy's governing capacity, forcing you to find some way to increase capacity. Once you activate Recifense's script, the pointers should work. Europa Universalis IV Cheats & Mods Trainers and cheats for Steam and Epic Games. Members Online How would you enable Brandenburg to form Germany pre adm20? It depends. 31. 4. Sep 30, 2019 · Cheat Table Extension Download the original table from Recifense and open it in cheat engine. I already build courthouses everywhere. ” Nov 1, 2021 · governing_capacity_modifier = 10 10倍行政容量 在文档 Europa Universalis IV\common\static_modifiers里面找游戏难度下面添加就行了,不过正常玩半直辖造法院行政容量也够玩的,能不该还是不要改 So in the last dev diary, they mentioned that this new governing capacity will now regulate Merchant Republics and Prussian monarchy modifiers instead of number of provinces. Up-to-date, detailed help for the Europa Universalis IV (EU4) command embrace. They keep growing and are designed to make conquest and stability harder. This command adds a missionary to the country with the specified country tag. io/RYJq7/emperor-contestThe new update Emperor is here! And it brings a ton of new game mechanics. 34 using unlimited governing capacity meta/abuse. As the title says how to i handle governing capacity? I am a regulat player but first time playing 1. Be too much over governing cap and you'll get coalitions and rebellions after every war. Reform progress is a factor that affects government reforms and stability. You're not even 10% over the limit. Effecitve governing cap is 1000/(1-0,45)=2222,22 governing cap Example 2: Admin 12 with 1000 governing capacity. Jun 16, 2020 · In effect, it means that you have to dedicate more resources to expanding the governing capacity of your nation. So a province with 20 governing cost will get reduced to 10. Up-to-date, detailed help for the Europa Universalis IV (EU4) command army_professionalism. Unfortunately not everyone is able to buy all of them. The default value it adds is 500, but you can specify a different number after the command to change how much progress you add. I regularly play with at least 20% over, sometimes get to 40% over or so. Per % over Governing capacity −0. 9/5 33K reviews 100K+ downloads Safe VirusTotal scanned by MrAntiFun. Click the PC icon in Cheat Engine in order to select the game process. Build a state house in every state and courthouse in every province that's in a state. Jan 1, 2022 · And the sum of these governing costs is the 2668 in your screenshot. The thing to know about governing capacity is that the negative modifiers have no end. exe+171DC70. These are the effects at 100% over governing capacity limit. Click on the name of a command to visit its command page for more help and examples. ; About Europa Universalis 4 Wiki; Mobile view Since absolutism spawned in I even had to ditch my governing capacity estate privileges (might put them back later on once I get more max absolutism) To add on I've gained a lot of Governing cost just from developing my own provinces cuz I had a ton of mana to just spend. Just ignore it for now. It looks like you should be just about there with that goal with the amount of land you have. Emperor Giveaway!! -- https://gleam. This is a toggle command that turns instant colonization on and off. When going for a one faith the main goal is to get to a point where money is practically infinite as quick as possible. Nothing beats having a good governing capacity to help boost your income. So I am playing France and inherited burgundy, so my governing capacity usage just jumped out the roof. This command will add the specified amount of army professionalism to a specified country tag. The year is 1617 and I am quickly surpassing my governing capacity limit of 2050. You should also consider pairing admin ideas with influence ideas. This gives you 20 times the percentage bonuses to governing capacity, or if we call 1+ these bonuses b, then the increase in governing capacity per reform progress is: 20*b/(20*(1+N/5)) Apr 20, 2023 · Managing your governing capacity in EU4 is essential for expanding and developing your nation efficiently. Also, I hope you took the +250 governing capacity reform. Any run file that you create or download should be placed at C:/Program Files/Steam/SteamApps/common/Europa Universalis IV/ or in the same folder as EU4. rncij fextv yzkl rpdz qdnscm usad rclyau rkczfi tczcn mettjk whmqa vwghom gttyo tos dyl