Dnd 100 random effects The effects are instantaneous, they can be permanent or last for up to 24 hours depending on what is appropriate and/or funny. On a failed save the effect takes place immediately. You can't tell what. The caster starts to froth at the mouth uncontrollably and prolifically for the next hour. <link rel="stylesheet" href="styles. css"> Jolly beans are jelly beans with minor random magical effects. ) Effect: You belch thunderously. Some effects from the original table I have re-written entirely due to my own preferences as well as to make them friendlier for all audiences. Remember, the goal is to surprise and delight your players, so feel free to modify these effects to best fit your campaign’s tone and setting. Roll a d100 for an side effect: 01–02 For the next minute, you believe you can see Invisible creatures around you. 2. Some are beneficial, some are harmful, some are funny, and some are weird. 1. Body turns to stone. Major with a strong side effect. Your speed is reduced by 10 feet. Roll a d100 or choose an effect that suits your current game situation. 44 Potion of Equilibrium: For the next 1d4 hours, one random ability score is increased by 6 (no maximum), and one different random ability score is decreased by 6 (no minimum). Cure-all. DnD 5e introduced a way to discover potion's identity, you simply taste a drop of it and you know what it does. 15. Frothing. When ingested, this mushroom produces an effect similar to a Reduce Person or Enlarge Person spell. Regular with a strong side effect. These effects can range from healing wounds to bestowing temporary abilities or attributes. Here’s a list of 100 random potion effects you can use in your fantasy tabletop RPG campaign. The really fun part of this type of random magic is that the players don't get to find out what the effect is until it comes up in play. You are, however, unable to sing it in your normal voice. They are however magical meaning a detect magic spell will reveal jolly beans. ). 45 Aug 31, 2024 · Now, without further ado, let’s dive into our list of 100 unusual potion effects. Dec 4, 2017 · The cursed begins aging at 5 years an hour. Regular with no side effect. The document describes the effects of various potions, including: - Speaking additional languages or gaining physical abilities like jumping higher for a limited time - Experiencing temporary physical transformations or mental ability score changes - Growing extra . Your hands age 1d12 years, nothing else, just your hands You become a boat for 1d6 minutes Fully restore all health, removes any negative effects Teleports every living being in a 50 foot radius into a random forest Skeletons claw their way out of the ground. 2) For the next minute, all attacks against you have advantage but you have advantage on all attacks you make as well. It continues to age at the same rate until it reaches 20. The potions strength is, Regular with a slight side effect. Enjoy! 1) You grow an extra leg for a minute. Each consumable has an alliterative name (e. c9eaf864a4f3b6d9. May 15, 2022 · Immerse yourself in the world of mysterious vials and arcane elixirs as we unveil “The Alchemist’s Ledger,” a comprehensive D100 random potion table crafted meticulously for 5e DND and other fantasy tabletop RPG systems. Major with a small side effect. , Potion of Perception) and each name is used only once (i. pdf), Text File (. You are compelled to throw your weapon in a random direction. Examples. Roll on the polymorph table. The effect is limited to three rounds. 10,000 Random Magical Effects Roll d100, select the result from the list below, then roll again to determine the exact effect. Same character, same memories. Almost no positive affect all Random Effect d100 Table - Free download as Word Doc (. 6: Resize - Roll a d10. They are indistinguishable from normal jelly beans. Jolly beans are included as a part of the guide to magical items I am currently writing. 100 Odd Things Found in a Modern Office. The leg then falls off, causing you no damage. 100+ Centaur Name Generator Samples. e. It exists 1 minute before it disappears, but any effects produced remain. 135K subscribers in the d100 community. Minor with a slight side effect. They are mainly used for gags. Change in size (grow shorter or taller). These effects are all friendly for younger audiences (though a couple may be considering "body horror"). Until the effect ends, they must make a successful ME roll in order to cast a spell with a verbal component. The current map is replaced by another available map at random. May 21, 2024 · Potions in Dungeons & Dragons 5E are magical liquids that adventurers can consume to gain various effects. A poison. Finally it is left up to the GM if these effects are permanent or if they are only a temporary effect. D100 Strange Random Effects Table Saving Throws are suggested for these strange effects but that is left to the Game Master to implement. 1) You feel an overwhelming urge to sing, but the only song you can remember is the song of your god. 42 The Obligatory Effect Once the time is up, you recover from all effects and your intelligence reverts. , there is only one “potion”, one “vial”, etc. Oct 13, 2021 · DND Random Potion Table 5e. Reroll random effect on a different random effect table of the Game Master's choice. Feb 9, 2018 · A list of 100 random effects that can happen when casting a spell with the Wild Magic trait. May 16, 2022 · Here’s a list of d100 random magical effects you can use in your fantasy tabletop campaign. docx), PDF File (. " He then keeps it to himself until someone falls in a lake. The DM can decide if tasting has side effects (usually it doesn't) Another option is to tell them it looks like a health potion (until they chug it and the effect happens) Mar 1, 2018 · Belching rum - After trunking this make a con save. The effects have various durations and areas of effect, and can impact player characters, other creatures, or objects within a given range when the A random magical object in the party’s possession disappears, replaced by a note hinting at its current location, which may not be more than 150 feet away from the party, nor can it be transported to a different plane by this effect. Not necessarily that is. So I present to you: a list of random potion effects. So the DM cackles, writes down a note, then says, "You feel like something has changed. A random magic item from magic item table J appears in your reach; it is immediately attuned to you and usable by you (regardless of attunement restrictions). Random lists and tables for tabletop games that you need a d100 to roll on! The lists created here will be… A cloud of smoke (effective level 13) appears 100 ft in a random direction from you. The current map is replaced by the target's character sheet or statblock. 27: As the curse is activated, the target's hands detach from their wrists and scuttle away, and new hands grow in their place. Cures any status effects. Nothing happens. It's a free guide. Luckily, you have this list to help you! Roll on the effect table below to give your unlabeled potions some interesting, useful, and sometimes comical effects. Everyone in a 100 foot radius is defened for one round. On a success you choose when to have the effect take place (After ten minutes the effect takes place no matter what. Potions are typically found in glass vials or bottles, and their magic is activated upon consumption. 100 Mundane Things Found in a Car. The effects can either be harmful or helpful, but not lethal. d10 Strength. The caster’s hair changes color. The effect produced is determined by where one bites the mushroom. You can jump four times as high for 24 hours, also all fall damage you take is divided by four for the duration. 1: Mundane - Nothing happens. When they reach 100 years, they die, and an infant crawls from their body’s clothing. 3: Greater healing - heal 2d10+6 HP. 2: Healing - heal 2d4+4 HP. 4. doc / . Let's decide what effects her potions may yield. That is to say, one side will make you grow taller, and the other side will make you grow shorter. Also the effects below are for only one random character in the area and not the whole group of characters. This document describes 72 random magical effects that could occur. Don't feel bound by the results if you think they suck, just roll again until you get something that won't destroy your campaign. Have the player choose an ability score. txt) or read online for free. Original Reddit Post Random Potion Effects. Your players are exploring the lair of a mad alchemist and they decide they want to start trying each and every potion to see what happens. The effects range from harmless oddities like talking in a squeaky voice or smelling like a skunk, to more impactful magical spells like fireball, lightning bolt or summon monster. 4: Perfect healing - you are fully healed. You can speak 3 additional languages, chosen by the DM, for 1d10 days. May 22, 2017 · The following pages contain 100 different consumables with system-agnostic effects. 3. Minor with a strong side effect. 5: Ultimate sight - gain Darkvision (30') & can see invisible creatures for 1 hour. 53 Aug 19, 2020 · Terra Mirabilis Boletus. g. Nov 8, 2024 · 100 Random Potion Effects Table for 5e DND. There are actualy 50 side effects here, but feel free to suggest more in coments and i will add them to the list later. lhuon ckkua caxqozu vtqlwu bhkeliq vuxt jyvvg nnuy jysvss xovqoj bkqh hsrws otu nxfjq klkvcc