Eu4 how many manufactories do i have. 517 votes, 20 comments.
Eu4 how many manufactories do i have Particularly in the case of a Portugal, who simply doesn't have many European provinces to put Manufactories in. ) Marketplaces on all trade nodes and possibly anything 2. A In order for your trade steering modifier to do anything, you must have a merchant. Aggressive expansion(AE) is a negative modifier on relations. How many forts should I have for an optimal "Fully maintained Forts" Army Tradition modifier? 281 votes, 59 comments. For reference i never see the AI bring more than 20k dudes while colonizing and they win war after war for some reason. They do affect how many sailors you gain per This disambiguation page lists articles associated with the same title. For Printing Press, it usally spawns in a Protestant, German Region province, but it doesn't have to. " means forts will slow you down. i dominated denmark norway, and even have some land in friesland and russia. Do refer to that guide for more details on the two All you have to do is to let them take some loans and ask for 25 WS worth of money. 4 multiplier to fire damage at the end of the game, compared to just a 0. A place to share content, ask Are you in the HRE where 30 is base or do you have 2 claims on the nation? Do you border or share a sea zone with them? If you have 2 claims, do they own any other provinces in those areas? Reply reply Artillery have a 8. If you choose revolution, you're now revolutionary with all the cool bonuses; squash the rebels then conquer everyone else. If you have about 600k soldiers can leave half in Europe and Asia. Yet the tooltip still show Beijing as the best possible province despite it only have farm and none of neighbour provinces reach 15 dev. One small query, where can I see the number for how many favors I have with a certain nation? You'd have to do the math carefully to figure out whether that will outpace your Production boost at home, and it would be dependant on you maintaining control of the trade, but it's certainly an option for amassing ducats. I have found that I mostly loose manpower during sieges, aka because of attrition, so you have to either make sieges shorter, reduce attrition, or use mercenaries as siegers (add a few cannons to them, and they can do wonders) How many forts should I have for an optimal "Fully maintained Forts" Army Tradition modifier? Your ruler is generated with their stats, and there aren’t many ways to change them. I don't see rebels being a concern at all, you are absolutely fine especially with humanist half-completed, this is normal so im reaching midgame (im around 1600) and im pretty rich so i was wondering how many artillery should i use? i read that ideal army composition is Go to eu4 r/eu4. Build Soldiers' Households in all grain/livestock and possibly wine provinces, with wine depending on whether you prefer money or really need manpower IMO. Do everything you can to boost diplomatic reputation and keep your vassals close to maximum relations at all times. For the same price you can get 5 workshops, each 1 dev, equal to 1 goods produced plus 50% production efficiency on all of them, which I think might be just better on its own. My first Otto game I used a lot of Janissaries and had the event pretty regularly. 27 votes, 16 comments. 90 ducats The more trade steering you stack and the more nodes you steer your trade through, the more money you’ll make. Improve Relations advisors and modifiers are more Hello, Im a bit confused with the new manufactories in the 1. A place to share content, ask questions and/or talk about the grand strategy game Go to eu4 r/eu4. Honestly if the yield is decent but its grain/fish/lifestock or some crap Id rather have the manpower manufacture instead. My personal rule of thumb is to build manufactories in provinces with at least a +0. I am caught in an alliance web that is not easily broke, so I am beginning to colonize. You also cannot form colonial nations if Been lurking for a while, but I don't post often. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by My strategy is to give away all my crown land at the very start (usually do this by getting at least 2/3 of the MP privileges and then if I cant afford the 3rd I sell my land so I have 0. A Just calculate it, but as you said it depends on so many things. Archived post. To view your technology group open the Military tab which lists all . You can only have as many level 3 trade centers as you have number of merchants. 5%), then you’ll end up with 100×(1,075)^7 = 165. Happy blobbing, you blobsters. 16 years from production income along. How do I complete this mission, and what does the Make sure as many provinces are eligible. ; About Europa Universalis 4 Wiki; Mobile view Manufactories are the most cost-effective building to build in low development provinces, because they give a flat bonus to production rather than a percentile increase than Each point of production development gives the province +0. (which you need for that) So as title suggests, I just wanted to ask about how far into campaigns do you generally play to? I am a relatively new player with only ~300 hours or so but I have noticed of all the campaigns I have began, I have not played a single one through until 1821 and in fact my current Desmond campaign is the only one I have continued past 1650 and intend to play all the way through! You don't need to do a speedrun, one-tag, one-culture or any of your examples. Manufacturies increases province's goods produced, what increases base income from production and most importantly trade value of the province, what ridiculously boosts your trade. Aug 26, 2013 1. In total I have founded 6 colonial nations. I think I’m going to do my first WC as the Mughals, since they’re the easiest. More posts you may like r/eu4. I also want to be able to transport a lot of troops so how many cogs for 1 regiment. ideas in the process while getting these ideas, you just need to have +4-5 mil advisors. Istiompλx. Once you do have a steady income invest in buildings like workshops manufacturers and temples, if a province makes . I do believe there’s a level of RNG to it spawning every year also which can be frustrating. Otherwise, get the clergy privilege to get extra relations with same religion countries along with +1 diplo rep. If it's for You must have five colonized provinces in the colonial region and cannot have your capital in any colonial region. if you do the same, but you have the +50% trade steering from the investment (so +7. OK will take a better look there must have missed it thanks mate! Reply reply More replies. You will make more money (the further downstream you dev, the more valuable it is because it flows through more trade nodes), you will increase your development which reduces liberty desire instead of increasing it, and you’ll probably want to use your light the year is 1603 and the ottomans have 130k+ troops while im here with only 30k (dithmarschen). I know I need 27 for a stack to fight with but should I limit that to a single "fighting" stack or have multiple? I'm guessing I should build at least 5 for each stack just for sieging the level 4/5 forts? im pretty sure you wont be stackpiwed with these combinations, and will be able to stackpie anyone. They will struggle to recover from only 7-8 loans. I do know you should try to get at least one great power ally (Austria or France, preferably), but aside from that I'm a bit unsure. Either take trade ideas or Also, make quick math adding up how much you are losing monthly to see how much time remaining you have on your hands( In this case: 15 loans remaining of 430 ducats, where I am losing 60 per month [15x430/60=107,5] This means I have 107 months remaining if I don't expand and increase this further) another tip is you can make loans and repay smaller amount loans to Have a look at the google doc which cywang86 linked and the wiki which I linked in my comment. 4 ducat/month return. Just rotate wars until AE doesn't matter anymore. I want to start fighting Genoa as they have some provinces that I have claims on. ; About Europa Universalis 4 Wiki; Good rule of thumb: Grain, Fish, Livestock -> manpower Wine -> manpower (if you need it) else, Farm manufactory. at the bottom left, next to where you can "raise war taxes". There are only 3 ways a country can become an elector: Inherit (not integrate) another country (in the wiki it says that it has to be a PU first, but I'm pretty sure For that I obviously also need to convert the province first, so I have Religious (-25% cost) and I could get the policy with Influence (-20% cost). I have read on a wiki that I can drill the army but I couldn’t understand how to do it precisely. I already spawned Manufactories in St. 336K subscribers in the eu4 community. latest techs too. one thing that i do in order to cathc up on tech as japan is develop institutions. This thread is archived New comments cannot be posted and votes cannot be cast Go to eu4 r/eu4. Before you can build different manufactories depending on the resource the province has. Building them in your home/European provinces will give you a much stronger Production This page was last edited on 25 October 2023, at 18:48. Build production manufactories in all provinces with trade goods that cost 3 ducats or more. anyone's: click on the capital province. -Centers of Trade(kinda buildings) you want them to be level 2 where you can but don't prioritise them,do it when you have some spare cash; Level 3 CoT's are worth it when you're snowballing, I prefer inland level 3 CoT's due to the manpower increase as opposed to the Navy tradition you get from coastal level 3 CoT's BUT navy tradition does How do I know how many inf and artillery to send to a siege before getting to the province? Question So the number of units needed to siege depends on fort level terrain etc. 346K subscribers in the eu4 community. Advisors are expensive for most nations. Indie composer for EU4. My second game I hired enough Janissaries and did enough privileges for the missions, had the event once and got rid of 1 privilege, disbanded all my Janissaries and haven't had it again (currently in 1610). now i have 5 all level 2 and its starting to shrink. Sunspawn Lazy bastard. 249 but I know many people do. Putting out systems, Manufactories are key to building a midgame economy. A place to share content, ask questions and/or talk about the grand strategy game Question: How many times do you restart your campaigns before getting a good set up? upvote You could also have different infrastructure that do something positive for the state but at a cost to GC for tall countries. Last edited: Dec 1, 2023. Aug 1, 2021 @ 5:38am do you have any building slots Bah. Weak emperor: -6. r/eu4. It's not a 'fixed' amount; when the conquest is completed, 16 votes, 20 comments. It is over 20 dev, has university and all, but the Enlightenment keeps spawning somewhere else. Your ruler is generated with their stats, and there aren’t many ways to change them. The difficulty isn't so much in being able to do them as the fact that you have to do certain campaigns where you act in a way that is so different to a 'natural' playthrough. true. ). As for sale of titles, I do it as long as I can keep my crown land in the 20s. If he would have 50 IA he would have a mean support of -31, which is too big. 30 version, but the main way to get IA is not the passive gain but adding princes, you can do it by having small ai thar border HRE have a good relations with you as emperor, when they join you gain 10IA no matter their size, so basically you just go to war => release nations => improve relations with them => repeat until They do totally different thing. 16 votes, 48 comments. This is why I mentioned you only need to have 65 with the above modifers in place, because upon resilving the disater, your 65 max Absolutism will jump to 105 due to getting 20 from removing the disater, and another 20 from resolving it with the best result. Normally, the only two I ever worry about when AE matters are How many times should I expect to restart, because the guides all say it should only be one or two restarts but after hours of trying I still haven’t done nearly as well as the guides do. But the Soldier's Household building is very strong so I tend to very rarely If you're doing a colonial game, you have two options for the Manufactories. You can see here on the wiki the exact modifiers, but it boils down to this: out of Playing as Great Britain i have almost 60 transports, i have found that to transport a decent army you need at least 40 transports. So, if your capital is in Australia, New Zealand, or any province in the Americas, you cannot form a colonial nation. Besides expand infrastructure, what other mechanics or possibly counties allow you to have more than one manufactory in a province? Russia does get a mission called My personal rule of thumb is to build manufactories in provinces with at least a +0. Eg. How does one go even 10hrs in this game, in any game, without going like "ooh, what's this do?" It drives me nuts how many people don't use the interface. 352K subscribers in the eu4 community. I can build Plantations on provinces with sugar resource. 30 didn't have the colonist from missions which you got. Then I wait a while until I get the event that gives you crown land back at the cost of a policy that reduces autonomy but you can remove after 25 years. I've been playing EU4 for a couple years now, and I'm looking for some new nations to try out while I wait for the next expansion, but I prefer playing nations with unique missions. Only catch - you have to have better navy morale, than enemy. My combat width is 27. You can be getting 130+ settlers per year. So ideally you have as many 20 dev provinces with manufactures next to other 20 dev provinces with manufactures to improve the odds. My understanding is that the trade value increase from manufactories is more impactful than the production income increase (so I dont build manufactories in provinces I cant get trade out Go to eu4 r/eu4. If you can't ally them, royal marry them, as it locks a diplo slot and they'd be more inclined to ally you as you already have a diplo slot. A place to share content, ask questions and/or talk about the grand strategy game But you do have to make sure all estates have > 50 loyalty equilibrium so you can seize land without revolts. They also give more merchants so you can steer trade from many more places. Is it related to something or do I savescum for 2 hours to get it to spawn in St. Improve relations with all members. A place to share content, ask questions and/or talk about the grand strategy game How many lv3 trade centers you can have is directly tied to how many merchants you have. Liberty desire will have to be watched closely, or else it can snowball out of control pretty quickly. By now it should be around 1480 and France has probably You must have five colonized provinces in the colonial region and cannot have your capital in any colonial region. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by i do agree, but still europe shouldnt have i used to be getting a positive army tradition tick in peace time for my 4 fully maintained forts. I normally just blob inland and need lots of War and Transportships for battles overseas or against GB. Reply reply 268 votes, 52 comments. My Once you have a Colonist, the very first colony you want to establish is in Cape Verde. If I have a pure infantry army I can consolidate units and always have a frontline that's in peak condition. Build Soldiers' Households in all grain/livestock and possibly wine provinces, with wine Manufactory types are determined automatically based on what trade good is present in the province it's built in. There may be an easier way to do this but you can check the ledger (button in the bottom right corner or simply press L). it'll tell you something like "XX % cheaper to However, I am trying to spawn the Enlightenment to have everything easier. dip tech 9 is 139 votes, 28 comments. < > Showing 1-7 of 7 comments . Hello, like many others, I've got the game with the free sale. A place to share content, ask questions and/or talk about the grand strategy game As a practice, always have as many of your units drilling as you can so they can build up those fighting bonuses. 356K subscribers in the eu4 community. Other than that you have reached the maximum amount of colonists without exploits. Another issue is that the reform choice between 250 GC and -10% autonomy is a no-brainer. But for every decade how many units should I "so many rebels" actually just one active stack, none with progress above 80% in the right ledger, the max rebel stack is 13k. Either take trade ideas or That means that I have to manually find all the provinces that produces fur in a given trade zone, then add them together, then see how much trade power I have, to then see how much fur I actually trade in that CoT. I’m playing as Great Britain without dlc and my armies are completely destroyed by everyone in every war even if I have 4 times their army size. A place to share content, ask Your country has just conquered new lands and your administration is scrambling to figure out exactly what they have just conquered (how many people, natural ressources, power structures, etc. (For the bonus goods produced and the other benefits. Even without numerical superiority if you have more heavies you'll often win. Or if I am close to a trade monopoly or production leader in a good. 25 how do I make manufacturies? I have the techs and building slots and the money, but the row of the buildings for manufacturies is empty. In fact, if Stockholm is the Manufactories are other names for the proto-industrialization that took place in EUs timeframe and was one of the defining developments of said period. So once again: All this is speculation, and this is just an example. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Or go to the button to upgrade to empire it should tell you how much development you need and how much you have. Each country belongs to a technology group, which determines the initial starting level of technology and in general terms how much of the map is discovered at the beginning of the game. if you can dev a province like musashi ( tokyo ) to ahve renaisance + colonialism (if you can't manage to spawn it), and you can get diplo tech 9 and have the "open doors" shinto policy as well as japanese ideas you can get very cheap tech and get european level technology by around 1550. From there choose Military -> Armies and then hover over Force Limit. 517 votes, 20 comments. Any goal you have aside from "I just want to play the game. 2 goods produced. 55 multiplier to shock damage, as an example. What I mean is when you get a popup, how long does it take for the popup to automatically choose an option and disappear, if it even does that? How do I know when they’ve got colonies and how do I get claims on them? I’m considering allying Muscovy to eradicate the Danish and the poles later on, to keep my fighting faced west, I’d like to take Iberia too. Bibor Doomsday Machine. If you state it first, autonomy goes to whatever it was before (usually between 25 and 50) plus the 25 you add for increased autonomy, meaning you get about half the province's worth from then on, rising Only enter the Americas late game if you really have to, your colonial nations will defend themselves. How many infantry/artillery/cavalry should I run in each mil tech and year? Go to eu4 r/eu4. Because I save scummed when freaking hungry PU I tried out building the building a that increase sailors, but I'm pretty sure they only affect your max sailor pool, not how many you gain per month. I dont have much experience in Japan but general idea is bordering many countries as possible in the first 10 years, than DoW to all possible targets one by one, keeping them in 100% warscore and slowly annexing them without caring much about call for peace or AE on the island. They still do damage during the shock phase, just not as much as they do during the fire phase, Do you have a good way of calculating how many of each (Inf, Cav, Art) you need at each tech for a full line? I'm imagining you already know who you want to ally. That means having as many ports with atleast 12 Dev or have a trade center. 21 Badges. Make a save on the 31st of December of 1499 and rename the save and place it in a different folder. I always keep some of my own forces and a few transports there. In my Spain game in the America’s I have around 16k troops and in Africa I have 12k. Beacause of that I prefer mono type front line. It's not a 'fixed' amount; when the conquest is completed, more AE is generated to nations that are closer to the conquered provinces, nations that have the same religion as the country that lost those provinces to you, etc. So they have so many merchant they can afford to put one 2 jumps away from the constantinople node (trade ideas and a merchant give a little trade power too) 407 votes, 25 comments. Or just save scum until you lose your sanity. 330K subscribers in the eu4 community. If you factor in the chance of extra settlers, and the fact that you have several colonists after a while, you will be colonizing like crazy. ' In general, it is good to have 4 cavalry in the fighting stack, but it is more costly and requires more attention paid to armies. I've been achievment hunting a lot recently. https: I have already dismantled the HRE Spain cannot form and the British isles are almost all mine. Follow Go to eu4 r/eu4. We then multiply the goods produced for the value of the trade goods that's present in that This page was last edited on 10 December 2017, at 17:41. Report. Every 20 prestige buys -10% LD, which you can do up to a maximum of -100%. You'll have to do that manually by going to the macrobuilder, going to the local autonomy tab, and manually lowering it everywhere. A place to share content, You also get a penalty for having too much Cav on most nations (steppe hordes do not have this penalty). In the English channel I have all but 2 trade centres. Reply. How do I complete this mission, and what does the Also, make quick math adding up how much you are losing monthly to see how much time remaining you have on your hands( In this case: 15 loans remaining of 430 ducats, where I am losing 60 per month [15x430/60=107,5] This means I have 107 months remaining if I don't expand and increase this further) another tip is you can make loans and repay smaller amount loans to About 65 I think. Can further subdivide a Baltic Fleet and Mediterranean fleet. 31 and 1. Plus when you get to the manufactories Does building a manufactory in every province help, or is it worth just building them in the provinces I already developed? And if I don't get to spawn it, what are the chances The only sensible way for provinces to be checked is in ID order, which means European provinces get all of their 10% chances long before you do in Japan. What you're usually gonna have to do is get positive relations above 50 or the AE malus higher than -50, depending on how relations are and how high AE is. 319 votes, 37 comments. A place to share content, ask Many times I'll get WR, only to realize that I'm only getting ~$0. Oh I also have almost all of the lowlands. Share Sort by: Best. If you do manage to vassalize Byzantium, they have cores on all Greek provinces in the Balkans. You you can't do that, you don't have the common sense DLC. 3 good produced per province investment. Move Aragon's capital (or main trade city, if you have Wealth of Nations) out of the Valencia trade node. Everything else -> manufactory. Obviously this is only useful if you're reasonably wealthy and Their infantry have like 2x as many pips as everyone else on tech 3, they get way faster mil tech than everyone else, they should basically always have 100 army tradition and WAY better What do you want to do with your navy? If it's just sinking other navies then build galleys/heavy ships. I am currently going between eating Portugal and the rest of England. Share The reason why I don't tend to use cavalry often after I have more than 150 units is that consolidating cav takes more time. Members Online • Physiqer. Do you have an uninterrupted string of provinces between Lahijan and Tblisi? If you do, Liberty desire will have to be watched closely, or else it can snowball out of control pretty quickly. Want to know how many more I can actually have Archived post. But just having the manufactory doesn’t do anything unless that specific province meets all the other requirements Yet all the streamers and min-maxers do off-node collect and merchant in home node all the time to mqximize income, because you should have 90%+ trade power in home node to ignore merchant sterring bonus, and a merchant on collect adds 10% trade efficiency to that node. I've seen it spawn outside of Germany in a Protestant province, but you would have to get very lucky. For this to hold further weight "some" ought to be quantified When I play MP, we have a rule where we limit the amount of dev you are allowed to have in a session (we often play over many sessions). Then I might never WC again (because it’s tedious), but if I do I’ll have the experience and maybe I’ll be able to do it as a worse nation. 2 more a month with a temple it will more than pay itself back in 50 years. A place Marines do too just less, you'll just have to have a nearby naval base to launch the attack or accept the attrition and give your marines a better chance of survival. Go to eu4 r/eu4. I can't imagine a player who isn't specifically trying to get achievments getting more than say 20-30. But how can I see the percentage of the other Trade Goods? Go to eu4 r/eu4. Much like the ivory coast. but why do the ottomans have so many troops? they have 3 maxed out idea sets and one of them about half way done (a 4th one). Send a merchant to collect trade in Valencia. I tried looking it up but I couldn't find anything. 04 per month manufactory will still pay itself off in 104. He's referring to the other buildings like Soldier's Guide to Manufactories & its Hidden Mechanisms. Do you have an uninterrupted string of provinces between Lahijan and Tblisi? If you do, This means you did waste all the admin points for the old full cores. Do we automaticly take them on ourselves or do they just get independent. R5: I already have the requirements ready for Hangzhou to spawn Manufactories. Reply reply Teekoo How do I know how many inf and artillery to send to a siege before getting to the province? Question So the number of units needed to siege depends on fort level terrain etc. So, if your capital is in Australia, New Zealand, or any province in the If i trade in any Trade Good I can see the effect and also the current percentage I control in the status overview of my country. Now that the EU4 is exclusively on Steam, as I understand, there is no need in that form, but how else I can check which DLC I already have? [EU4] Multiplayer Rebalance Mod (MPR by ZP) [SteamWorkshop] - a mod designed for MP fans by an MP fan. Then repeat for every zone I have trade power in. Use it on other more important stuffs. I'm playing as Japan a'd managed to yeet the colonial institution from the Europeans, and I wanna do the same for global trade, but I have no idea how to make a trade node stronger, I have 4 level 3 centers of trade Seems like you need a proper educational video on trade in EU4. 407 votes, 25 comments. I could WC with an Austria revoke, but that means if I’m not playing Austria I don’t have the skill to revoke. 351K subscribers in the eu4 community. On my last (Andalusia) run I had one after just 8 loans, Go to eu4 r/eu4. They still do damage during the shock phase, just not as much as they do during the fire phase, Do you have a good way of calculating how many of each (Inf, Cav, Art) you need at each tech for a full line? Army comp should be combat width-4 infantry, 4 cav, and however many cannons you want in the back row as long as it’s not more than width. Make sure you have allow attachment on so that your colonies forces will join your army during a war. If you have high stability you can avoid it, but you probably want to trigger it. The reason why I don't tend to use cavalry often after I have more than 150 units is that consolidating cav takes more time. If you're using marines anyways the attrition will be nothing to your mp Go to eu4 r/eu4. 0 And many portestant princes with -10 due to heresy. Early game, the best and most reliable way is to take one from the nobility estate if you have the dlc for it. . but I don’t understand how to know exactly how many troops to dispatch before arriving at the province I So, I’m quite new to Eu4 but I really like the game. For 1462, i already have at least 2 standing army (20 inf + 4 cav or 24 inf only each) as France (because English have twice number, sometimes) The only thing I’m worried about is my economy because of maintenance cost. 2 from mutapa missions. If you can ally said nation do it. 362 427. Their infantry have like 2x as many pips as everyone else on tech 3, they get way faster mil tech than everyone else, they should basically always have 100 army tradition and WAY better generals than everyone else, they free discipline from horde unity, and they get +25% shock damage on flat ground. A (grain or fish with the manpower manufacturer and the other manpower building, for example). truth to be told by 10. For example, 30 combat width should have 26 inf, 4 cav, 30 art if you can afford it. I have to do everything around here Reply reply More replies More replies More replies. (and that's a LOW number for capital Area) If I want to do this, I would have 20 dev in capital area, 5 dev in state, and 125 dev in Territories, or 6 dev in State, and 70 dev in territory, or 0 dev in state, and 400 dev in territory. Workshop is chap. Each group has a unique list of land unit types representing the general military strategy of similar countries. " I keep making states, but the mission is still blocked. 31, so it may well be the case for all I know. I'm trying to complete the Venetian missions, and there is a mission called "Expand the Terraferma" that has a requirement of "Have grown by at least 2 states. So what you really have is 20 dev in Capital Area, plus 76 dev in TC, to reach that 4 GC number. 0 unless otherwise noted. This means that it'll take 183 years until the investment I don't know how many loans I can get until bankruptcy. ADMIN Muscovy always crushed by Ottomans, do you have it too? Churches I only do if I have an extra building slot and it's above 1. You could accept a culture too and recieve more tax income/manpower from them. I would take prestige everywhere I could, and use that to buy down my subjects' LD. 70 Badges. A Currently I have a world port in Roma and Venezia. More posts you may like What I mean is when you get a popup, how long does it take for the popup to automatically choose an option and disappear, if it even does that? I was not aware that Expand Infrastructure did anything to change this restriction, though I also have yet to play on 1. I couldn't find it there. Im playing as tall Netherlands and since I wont be deving my tax in my provinces I find that I have too many admin points Yep, and a pretty long cooldown but yeah should be a good way to Aggressive expansion(AE) is a negative modifier on relations. I usually have only 2-4 horses in total and use them in the initial What numbers do i need to kill those nations and what tech difference makes them easy targets. Otherwise it would be too many fronts to battle I think. You only want to switch states when you really have to (e. You've done something very clever here! I'm almost impressed, really, but it's an old thing to say 'aha, look at me doing this rational thing, and therefore it is self-interested, and anyone who is with me is a scumbag, but a rational one; and anyone who is not is either motivated by sentiment or irrational. Abstain from using them if you have problems upkeeping your army (taking loans isn't bad thing as those don't result in anything bad aslong as you have income to back them up, I would highly advise considering loans not as losing progress but as mechanic giving wiggling room to carry out your plans). I'm in a game with friends and I'm curious if I can pull back and defend myself with my fleet there instead of in Iberia. It is true that your cavalry might perform better than your infantry, but at this point in your campaign, it is just a really expensive overkill. Its so RNG dependent that its not worth trying to make it first spawn in you. Content is available under Attribution-ShareAlike 3. i have had a similar ideas like that before, and its not that hard to do, you can even dev with mil. g. Sohow many Go to eu4 r/eu4. Probably have regional allies to assist in each region as well. Then grant the Burghers the 'Exclusive Trade Rights' privilege, that grants 3 immediate mercantilism. You don't need to have your tribes loyal to you, because you just don't need cavalry. What happens when we annex a country with vassals or PU. 25. Open comment Multiple colonies generate more merchants which you will need to steer that trade your way that said in particular areas I do enjoy strong singular colonies. You want Cape Verde first because it will pop something more profitable, there are no natives, and I Immediately before your third war you transfer vassals (any that remain - Gascony will have cores on Foix and Armagnac anyway). 13 votes, 16 comments. I would say you almost have to take influence and diplomatic ideas fairly early in order to take 7+ vassals. This makes it much more comprehensible what Paradox did 153 votes, 90 comments. Ragusa probably took trade ideas, has 7 merchants and the only node going into ragusa is costantinople. Currently I'm in 1601, and have a few subjects that have this -100% LD or close, resulting in 0% LD total while they are huge. A place to share content, ask questions and/or talk about the grand strategy game Question: How many times do you restart your campaigns before getting a good set up? upvote I don’t rely on the colonies for troops. My army is primarily mercenaries because infinite manpower go brr. Hope this is helpful for people/new players struggling with economy & buildings :D Manufactory + courthouse is what you should build in most provinces but prioritize trade goods with high prices. hover over its total development. It does cost a lot though so it means that you can not invest in too many other things at the same time, like fighting wars in europe. The second advancement lets you recruit explorers and conquistadors, who It's 1660 and I'm playing with two friends and we have a trade war where we just spam out light ships. DO NOT waste your MIL on harsh treatment for rebel control. If the institution doesn't spawn in your country, reload the save you just copied and made. That will display something like 'From XX 7:12 - This is true but can be said of a lot of things in EU4 because of how interconnected modifiers are. A place to share content, ask questions and/or talk about the grand strategy game Do you know what it's called? I tried looking in that list under what the Government reform calls it, but couldn't see. Workshop just increases your local production income modifier. This doesn't work anymore, because the native ideas were removed in 1. Or thirds of Europe, Asia and Africa. ADMIN Muscovy always crushed by Ottomans, do you have it too? I'm new to paradox, and over the last couple months have clocked up 78 hours in EU4 and I'm only up to 1571 of my first game. I cant build a level 3 fort yet In a recent game where I play The Hansa I have managed to box in most of north america as well as founding colonial nations in south america. Hangzhou have all the institutions as I have embraced all just 10 years ago. 3, is it worth spending over 400 ducats into those buildings? Are they useful? Can’t find much on the Wiki (not updated) Thank you. Manufactories give flat plus 1 goods produced, which is equal to 5 dev, plus 0. When the disaster triggers, you choose revolution or reaction. One small query, where can I see the number for how many favors I have with a certain nation? 281 votes, 59 comments. I'm Portugal and interested in moving my capital to the Caribbean. Make sure you discovered America. This is why you have to make a plan early on, what states you really want and how to get them fast. In case of other Paradox games, before the game is launching there is a form where you can see (and select or uncheck) the DLC you have for the started game. To be honest, you want to do this in every game for every country. They tend to get at least partially eaten by their neighbors (France, Britanny, Papal State, Savoy, Burgundy for the most part), so often you can get them easily without taking too If you have trouble building an economic base by ~1610, for most non-horde starts it’s probably a sign that you’re neglecting trade or don’t have a good grasp on EU4 economics. The ideal starting dev depends on the development cost modifiers of the province, but 7 dev is always a better starting point than a lower development, because they all have to be developed to 35. Click to expand Same. A after X amount of hours you have fought so many battles and encountered so much mechanics so you know how any given war, and battle, is going to end Champagne and Genoa Nodes have been discussed in the previous guide, EU4 Advanced Economics 3. because you'd be too weak early on and have to fully core any land you can get) 330K subscribers in the eu4 community. Members Online • byzantiu. Improve Relations advisors and modifiers are more 3+ trade value goods = manufacture. Standart cost for a church is 100g, so it will pay off 55 years after completion. I figure something that costs over 500 ducats would have to yield great benefits. If I can't get one of them I always try to have 1-3 mid or smaller allies nearby that can a) help me in wars and b) are not realistic war targets for me in the near future (because they are allied with a great power, are stronger than me or too far away). Other than that, you need to get and maintain high levels of army tradition, which you can get a number of ways, Such as winning battles which gives you some depending on how the battle goes, a stack wipe gives much more than narrowly winning a battle, you can get it from My strategy is to give away all my crown land at the very start (usually do this by getting at least 2/3 of the MP privileges and then if I cant afford the 3rd I sell my land so I have 0. After I finish regiment camps I'll have around 200 FL. I want to know how many ships of each. You use trade companies for trade and the +0. Ideally, wait until you have cored the territory and made it a state, because raising before you do that means raising 75 to 100, and then working back down from there later. but I don’t understand how to know exactly how many troops to dispatch before arriving at the province I You can be getting 130+ settlers per year. 5 and up, depending on if I have the whole node or not, or extra slots. You will be able to fight a reconquest war against the Ottomans, and ask for the return of these Byzantine cores with pretty low war-score, meaning you don't have to fully destroy the Ottomans in your first war. 07/month and that the decision to prolong the war in order to get that extra 351K subscribers in the eu4 community. If that's not the case - heavies are still better, but you have to use guerrilla tactics, and retreat few times, when your first ship is about to die (0 morale), then wait 1-2 months and repeat. Now that the EU4 is exclusively on Steam, as I understand, there is no need in that form, but how else I can check which DLC I already have? your own: on the page where you have your income/expenses. A after X amount of hours you have fought so many battles and encountered so much mechanics so you know how any given war, and battle, is going to end like, before you even started. 355K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the You can usually have a lvl3 advisor for less than 5 ducats that way. Any IRL death wars in EU4 time? To colonize uncharted territory, you have to get the Exploration idea group, and get to the second advancement in that idea group before you can do anything. If you are stronger, you want to get it fast, if you are weaker, chances are you are having trouble handling your economy anyways. Republics can re-elect their rulers and that bumps their monarch point generation by 1 in each category (up to 6), but have other drawbacks, when compared to monarchies. Petersburg. But they take Manpower. As the ottomans I currently have 28k sitting on constantinople with some ships next to the province as well (though it doesn't seem to relation slots are a precious commodity in eu4, so i nearly always start with diplo idea, and only keep a vassal long enough to demand return of all their cores before i begin integrating them, -to free up a precious relation slot (not counting hre princes if i am emperor, the emperor will want many relation slot free vassals) What should my comp be. It is generated when you take provinces via military conquest. Buildings Part II. New comments cannot be posted and votes cannot be cast. So, I’m quite new to Eu4 but I really like the game. They only fight nearby and the AI is not always good. And if I want to build like Have 100% mercantilism : Easy to do as Aragon within 1-2 years. this will consistently work well enough until You've probably granted estate privileges that give you no income from certain goods--it goes to the estate instead. You’re better off using dev points to improve your production development if you have the gov capacity to handle it. I'm just wondering how they work and I've never won a siege on a fort. If you have neither DLCs, and can't afford the manpower, resources, and time to fight the rebel on 90% autonomy territories, just increase autonomy to get it over with. When you do that, the manufactory value does what you Considering that they get boosted by workshops, a . Think silk, chinaware, cloth, iron, etc. If you have a lot of Cav bonuses, have enough money, Artillery have a 8. 1. Idk why it didn't last as long as the tooltip said it would. Per example you have a province where the church gives you 0,15 gold per month. I always look to have a full strong carrabian colony as anything from the new world other than northern trade must go there and it is a mainstay of transfer. Basically do it every time you have territory outside your subcontinent you don't want to state It gives you more production income, more sailors, more navy force limit, no unrest from wrong religion/cultures, no penalty to religious unity, and most importantly an extra merchant if the trade company owns at least 51% of its trade node's trade power I think it might be tied to how many Janissaries you have though. Granted, a good chunk of that was paused while learning the game and coming to grips with the mechanics, and I may also have a I'm trying to complete the Venetian missions, and there is a mission called "Expand the Terraferma" that has a requirement of "Have grown by at least 2 states. Once I have those, I continuously take land and usually have about 70% crown land by age of absolutism. May 12, 2014 8. If an internal link led you here, you may wish to change the link to point directly to the intended article. A place to share content, ask questions and/or talk about the grand strategy game But you do have to make sure all estates have > 50 loyalty equilibrium so you can If you can field full-width heavies (12-15), then its always better then anything else. Now if you click manufactory it will Are manufactories worth it? A manufactory costs about 500 ducats, while you usually make only about 2,8 ducats of extra profit a year. You could play in custom setup to get an additional colonist, but then you have an empty map with only your defined custom nations. What I do is always take privilege's that will raise loyalty to 50% at least. 000 hours skill is dropping since enthusiasm and hunger drops, In case of other Paradox games, before the game is launching there is a form where you can see (and select or uncheck) the DLC you have for the started game. The prerequisite (well to use it for your own interest) to doing that is vassilizing Provence. It costs a few birds, but if you’re inside the HRE and have good relations with the emperor, you can usually get away with it. You don't have too many artillery, but again too many cavalry, don't have more than 10. I still can't find where it's displayed. Trade companies have an outsized effect on trade power, if you have trade company investments, you can basically have a center of trade on all provinces. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. But here is the problem with that idea, if I have Go to eu4 r/eu4. More specifically it's about having Provence gain cores on Naples through easy to do mission they have. 16 dev is also often a good starting point. The pirates keep raiding as well so how many light ships for hunting pirates and protecting trade? Go to eu4 r/eu4. A Sorry total noob, I'm playing as Castille and there is a notification that I have claimed Granada's provinces but I am wondering how to see this in the map modes. Not sure if it's a bug/exploit in my version or it's also in the last 1. Focus on taking enough land that there is no negative penalties and you can still take the estates that give you monthly monarch power. Also take the monarch point privilages from the estates as soon as you can, use national focus on whichever group you're so im reaching midgame (im around 1600) and im pretty rich so i was wondering how many artillery should i use? i read that ideal army composition is When I looked a the CB in the diplo menu it said it lasted several years, I don't remember exactly how many, so I thought I had time. xbolpuy smg yvzsbzi xoy iisv xwwl bnyt brgwc uzanzex rxhfce