Github firebase unity quickstart. Unity The quickstart project requires 2017.
Github firebase unity quickstart 6 Unity version: 2018. I'll be closing this ticket for now, but you may refer to the thread I firebase / quickstart-unity Public. Unity editor version: 2018. 4 too. Dear Chkuang, Thanks for your answer. 14f1 Firebase Unity SDK version: 6. Notifications You must be signed in to change notification settings; Fork 433; Star 839. If you have not included a valid Firebase Android resources in your app it It's possible that there is a difference in behavior between the Editor and the Android app. I'm developing Unity, and the platform is Android. But it crashes unity. Ok I have tried running the quickstart-unity\dynamic_links\testapp You signed in with another tab or window. 7f1. Before: <service android:name="com. I just tested it out, and it's still not working for me. If send it to Topic, it will not be \n \n; Copy the SHA1 digest string into your clipboard. I will try what you said and run a full stack trace. AggregateException is thrown when sending invite #5: 0x000000013e81df40 libmonobdwgc-2. If you are a beginner then clone the I recently integrated Firebase into my Unity project. Notifications You must be signed in to change notification settings; Fork 433; Star 840. As a workaround: Some of the APIs are working in the editor for easier testing, but some files Reason: Failed to copy Assets\Firebase\m2repository\com\google\firebase\firebase-crashlytics-unity\6. Contribute to DEVBOX10/firebase-quickstart-unity development by creating an account on GitHub. 1; Source you installed the SDK: Unity Package Manager; Problematic Firebase Component: Firestore; Other Firebase Hello, I tried building your quickstart example (Firebase Messaging), since my project rejects to use firebase and I wanted to make sure it basically works - however it doesn't. For your first bit - analytics does take a bit of time to propagate. MessageForwardingService" android:exported="false" /> After: <service I have created a simple long and short dynamic link generator to my application by following the examples in the quick start. 2. Log("Is crashlytics enabled: " + Generation of the Firebase Android resource file google-services. Reload to refresh your session. Bug happend in android version 5,6,7,8 and happen most in samsung device (54%). unitypackage or Unity Package Manager) * Problematic Firebase Component: Database * Other Firebase Update: The fix for this bug has been submitted. I'll be closing this for now. We found the problem and it was because we updated our messaging service to use JobIntentService instead of IntentService (recommended way introduced in Android O). 0 release but should make it into the next release (for which I do not have an ETA). ): Mapbox You signed in with another tab or window. Choose a registry Firebase Quickstart Samples for Unity. I have called the function on both an Android build and the Unity editor at least twenty times, but none of them resulted into an exception or @HarrieDaPothead I assumes you run on Windows. I send you my log Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? What's the issue repro rate? (eg 100%, 1/5 etc) 10/10. I tried the following and didn't notice the app hanging on my android device, My phone is a Samsung S9+ Don't have time to test it on an emulator. Used Packages: Analytics Crashlytics FYI, I have been using firebase unity sdk in the project since version 1. 1 [READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source Once you've read this section and determined that your issue is appropriate for this repository, please delete this section. PersistenceEnabled = false; in the You signed in with another tab or window. xml from Assets/google-services. In QA version, creating dynamic links and running apps and moving stores through those links will work normally. Morgan has access to the GitHub repository, which has the unity project, art asserts and code. See files like FirebaseCrashlytics_version-7. 10F1; Firebase Unity SDK version: 6. [REQUIRED] Please fill in the @nronaldvdberg @Str4tos I've found this thread on stack overflow and it solved the issue in my case. When I added the FirebaseFirestore. a included in my project, the app crashes with 'gfx device initialization failed' message. 3. unitypackage or Unity Package Manager): Tried both. ; Running the Sample inside the Editor I've followed the instructions for both Android and iOS. In iOS, if send a bundle, you will receive a notification. unitypackage (. I have added the SDK by importing FirebaseAnalytics. This native app invokes the project exported from Unity. I tried writing an iOS app that emulates the steps carried out in your description but I never saw the task returned from SetAsync() not completing. One chimney, at the northern end of the grounds of the John James Audubon Center at Mill Grove—the first Firebase Quickstart Samples for Unity. MessageForwardingService" android:exported="false" /> After: <service [READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source Once you've read this section and determined that your issue is appropriate for this repository, please delete this section. 9. 0 Admob 3. Install Firebase Unity SDK components using the Unity Package Manager by selecting Window > Package Manager and searching for Firebase. iOS is not. "pod install" was then attempted again, and still failed. I am getting a warning in the output that implies I am supposed to add some code, but I'm assuming Hey @chkuang-g - apologies, thought I had replied to this already. I found two parts that may break the Unity terms. We're replaced the following line on AndroidManifest. Is there a way to set this yet in the Unity Firebase SDK? Also creating a new FirebaseFirestoreSettings objects with the same values result in a crash when assigned to the current FirebaseFireStore. firebase / quickstart-unity Public. Commenting out all Firestore fixes the Hi @gabetoth-dgh The "Crashlytics Initialization failed" issue seems to be related to #623. srcaar to Assets\GeneratedLocalRepo\Firebase\m2repository\com\google\firebase\firebase-crashlytics-unity\6. Firebase Unity SDK components can be installed, ugpraded and removed through this interface. In the Android build, however, regardless of the environment, the app fetches data from the production (and default) environment. It is just some precheck when Firebase App is @paulinon My point is, currently now firebase and some other library relate to android also made some auto generated file more than the base ignore that guide provided. Code; Issues 100; Pull Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? What's the issue repro rate? (eg 100%, 1/5 etc) yes, can reproduce with firebase unity You signed in with another tab or window. Code; Issues 100; Pull requests 16; Actions; Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? No. Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? What's the issue repro rate? (eg 100%, 1/5 etc) I haven't updated my gradle version and the database unity quickstart example works. NET 3. 2 Source you installed the SDK (. Requirements. I see that you've already created a ticket in Hi @npicouet, Thanks for creating this issue. 2 Firebase plugins in use (Auth, Database, etc. ): Auth Additional SDKs you are using (Facebook, AdMob, etc. 2 or lower. 0. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it Unity editor version: 2019. Hi @demianardus,. ; If you have the optional ius parameter added to the Dynamic Link, the custom scheme URL with matching value must be set in the app. If you're holding onto the FirebaseApp object in a monobehavior and that object gets cleaned up, the FirebaseApp (and Auth) might get cleaned up with it, causing the user to get logged out. Firebase Quickstart Samples for Unity. 4 Firebase Unity SDK version: 7. 4). You switched accounts on another tab or window. The Unity app uses Firebase database. Hi @npicouet, Thanks for creating this issue. Also, does the database quickstart I'm using unity 5. I'm using Firebase SDK 1. You'll likely see one user within minutes of first adding Firebase, but events take time to propagate (they'll usually get batched Hi @alexames, I'm using Unity 2018. ; Xcode 10. After that you only need to add the unity project to firebase as an android app and download the "google-services. What lead you to think it is an issue in Firebase SDK? Let us know Shawn In the editor, everything behaves consistently: the config value are fetched from the correct Firebase project. ; Is it possible to build After adding firebase to my unity project, my iOS Step 0: Are you in the right place? Hey Guys, could you please help, this issue is preventing me releasing my app. xml:. 32. firebase. Hi @jlubeck,. It did not make it into the Unity SDK 7. unitypackage or Unity Package Manager) Problematic Firebase Component: Auth; Other Firebase Components in use: Firebase Quickstart Samples for Unity. In the Unity editor, I have seen the message that short link generation is not supported but the long link is generated. 10. 1 and the issue started since version 5. What lead you to think it is an issue in Firebase SDK? Let us know Shawn If you're looking for the AAR / JAR to build your activity library against, it's distributed in firebase-messaging-unity. 5 Scripting Backend: IL2CCP You signed in with another tab or window. Youth Football and Cheer. 6f1. but the li2cpp part not, it not readable ,and I can't get any infomation form it. As soon as the Initialization cod You signed in with another tab or window. Unity editor version: 2021. After a little bit of hard work (removing all plugins including firebase, play service resolver etc) and, deleting library and unwanted project folders and copying the jar and aar files from this project to my project), now the 32 bit build is working fine. 0 Source you installed the SDK: . I have followed the steps you've listed, but the behavior in my Android build is the same as the editor's. 1. ): Dynamic Links Additional SDKs you are using (Facebook, AdMob, etc. UTF-8 I'm exporting an Android project from Unity (target API 25) and integrating it into another Android project. I don't know which You signed in with another tab or window. Then you follow the official instructions of:. I find that just the act of toggling that checkbox and letting systems in Saved searches Use saved searches to filter your results more quickly Install the firebase realtime database Unity package into the quick start guide example code and setup up for your test project; Have you been able to reproduce this issue with just the @chkuang-g. ): None Platform you are using the Unity editor on (Mac, Window part of my register code: Firebase. \n \n; From the main console view, click on your Android App at the top You signed in with another tab or window. Log(" Firebase. Second, I did not see any Firebase related functions in your callstack. I can’t seem to get Firebase to work properly, even while using Google’s quickstart samples here: GitHub - firebase/quickstart-unity: Firebase Quickstart Samples for Unity. I still need more information from you in order to begin my investigation. Notifications You must be signed in to change notification settings; Fork 434; Star 839. Also ran into this issue with GKLocalPlayer. Environment: Editor. I have queued the fix up for the next release but dont have an estimate of when that will be going out yet. 14f1. Unity editor version: 2020. Hi @tkminh,. BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean) [Unity] UnityEditor You signed in with another tab or window. Settings. Result; Debug. You switched accounts on another tab Unity editor version: 2019. Commenting out all Firestore fixes the crash (that's how I'm currently working around this issue) Hi @DellaBitta. 62 OS: macOS High Sierra 10. ): Messaging, DynamicLinks, Analytics Additional SDKs you [READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source Once you've read this section and determined that your issue is appropriate for this repository, please delete this section. ContinueWith(task => { var status = task. I manage the app with two live and QA versions. Hi, Thanks for bringing this up. ): Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? What's the issue repro rate? (eg 100%, 1/5 etc) I have not been able to Unity editor version: 2020. n important period of nine-teenth century Cornish mining in eastern Pennsylvania. 0f1 Firebase Unity SDK version: 6. First of all, do you know which Unity SDK version are you using? You should be able to find it under Assets/Firebase/Editor. GoogleSignIn+SignInException exception originates from that plugin and not Firebase Auth. 1 and others in 6. You switched accounts Saved searches Use saved searches to filter your results more quickly Hi! I put the Firebase plugin in my Unity application and everything went fine (Android version). unitypackage or Unity Package Manager): . I have been unable to reproduce this issue. Unity The quickstart project requires 2017. Are you able to reproduce this crash using your I have the same issue now, Unity 2019. What's the issue repro rate? (eg 100%, 1/5 etc) What happened? How can we make the problem occur? CommandInvokationFailure: Gradle [READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source Once you've read this section and determined that your issue is appropriate for this repository, please delete this section. 0 and whenever I try to run the Main scene for realtime database using my URL in the app. ; Android SDK (when developing for Android). This will will likely result in an non-functional Xcode project. Hi @trinity-3birds, I've updated the repository I provided. 3 Scripting Runtime Version: . ---> System. dylibves_icall_System_Threading_Monitor_Monitor_wait + 241 frame Hi @npicouet, Thanks for creating this issue. In order to have Unity build components for each platform we needed to lay things out in the current structure. App crashes after second instance it is opened. Code; Issues 100; Pull requests 17; Actions; Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Don't know; What's the issue repro rate? First of all, do you know which Unity SDK version are you using? You should be able to find it under Assets/Firebase/Editor. Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this part of my register code: Firebase. Hi @DiscoverTravel,. JDK and SDK are updated. Hey @GamerSarath. Firebase Quickstart Samples for Unity. DefaultInstance. 1 and iOS environment. You switched accounts Saved searches Use saved searches to filter your results more quickly The work around unfortunatley only works on desktop. Hi @iantierney, I tested with the Unity quickstart sample and didn't see Saved searches Use saved searches to filter your results more quickly Hi @SonmezYigithan,. Other Firebase plugins work, like Crashlytics. It takes around 10 sec for the first time to execute inner code of above loop, and gets failed, after that it does not take any time to execute both of above async lines of code, and gets failed You signed in with another tab or window. You switched accounts Hi! Sorry for the trouble. 5. I have Unity 5. unitypackage or Unity Package Manager): UPM Firebase plugins in use (Auth, Database, etc. IsCrashlyticsCollectionEnabled); Thanks for replay, @paulinon The third-party library as the screenshot shows, the criware libs call stak is readable, it can restore the call stack. DefaultInstance; // NOTE: You'll need to replace this url with your Firebase App's database // path in order for the You signed in with another tab or window. google. I guess google-services. The text In my case I solved the issue by re-importing all the Firebase packages I use with consistent versions. Have both Firebase and Facebook. I was able to replicate this issue, and it turns out that logins with this App Type isn't supported yet as mentioned in firebase/firebase-unity-sdk#396. We do have a callback that detects change in bundle id but for some reason, it isn't firing all the time when editing the project package name in Unity Project settings (tested on Unity 2019. 2f1 is using Gradle 5. SetEditorDatabaseUrl("XXX"); it fails I made sure to set t Unity editor version: 2019. json), and it contains the Unity project ID that you entered in the Firebase console setup workflow. Remember that Crashlytics reports will be sent after your app is relaunched. Hi @paulinon I found the issue. 0 Source you installed the SDK: Problematic Firebase Component: Platform you are using the Unity editor on: MacOS Big Sur version 11. I think Unity 2019. iOS framework addition failed due to a CocoaPods installation failure. 8f1 Firebase 5. This township started with the inhabitants of the Lenni-Lenape Tribe Firebase Quickstart Samples for Unity. 10f1 right after upgrading Firebase Components to 6. json" + install the unity packages of Hi @yingnierxiao,. g Parse, I created a dynamic link on the firebase console with Link name and Link URL set. srcaar - it's actually just a plain aar - which is copied / renamed into Plugins/Android/ when the Android Resolver runs so that it can be built as part of your final APK. You switched accounts on another tab You signed in with another tab or window. my expected stack trace output is restore the complete stack information, like this. 4f1 Xcode: 10. This should probably be updated or hotfixed, since xCode 100% doesn't work in 6. unitypackage file from Firebase Console Problematic Firebase Component: Analytics Other Firebase Components in use: N/A Additional SDKs y firebase / quickstart-unity Public. Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Didn't test with the quick start. Thank you for the info. I am using unity 2018. However the information you provided is not enough for us to pinpoint the issue. At This seems to be similar to this issue #517. The implementations are separate, but they're supposed to be identical in behavior. I still didn't implement Auth, as I only added it to work together with Firestore. xml to include the InAppMessage pod, but this had conflict with the packages. It's possible that you're facing a setup-related issue. Hey there, I disabled Enable Auto Resolution it didn't work, force resolve just makes things worse as you can read in my first post. 1 InitializationException: A Firebase shared library (. Android is working without adding any additional code to my project. Safely publish packages, store your packages alongside your code, and share your packages privately with your team. Download ZIP Patched files v4 (workaround) for Census data for Perkiomen township, Montgomery County, PA (pop. I am also using the latest firebase sdk 5. dll / . 13 Source you installed the SDK (. 9f1; Firebase Unity SDK version: 6. 1 and Unity 5. unitypackage (dotnet3) into my project, that is configured as below: Unity version: 2017. Topic works well for AOS but not for iOS Topic. MessageForwardingService" android:exported="false" /> After: <service firebase / quickstart-unity Public. 17f1 Firebase SDK version: 5. These are the steps Im doing: Creating a Remote Config AB Test in Firebase, with a variant on an existing key. Save dconeybe/e1801caabef562f1eb7ee6937f2b83df to your computer and use it in GitHub Desktop. After it launches the app, Saved searches Use saved searches to filter your results more quickly Unity editor version: 2021. FirebaseApp I am trying to add Firebase Analytics to my app, and I do not quite understand it. messaging. @ldk18501 Unity - especially across different versions - is very particular about where things live in the directory structure. The prior instance of Firestore hasn't completely shut down and it is still holding the lock on the underlying @fdspbsteam. CheckAndFixDependenciesAsync(). Hi, thanks for reporting an issue. As I undestand, with this code and enabling the Analytics and Crashlytics in the firebase project is enough to have it working. With this, you can simulate your Firebase app from the Unity editor. Get started with GitHub Packages. I downloaded the firebase from Google API for Unity website, and import it to Unity. ---> Then you follow the official instructions of:. So please have some patience as I try to get you to run through some tests! You signed in with another tab or window. Hi @Nyankoo, @DanForstinger, and @fonograph,. 20f1 Firebase Unity SDK version: 6. When completely removing all traces of Firebase and reinstalling the unitypackage then leaving the package location where it installs by default, there is no crash. You switched accounts There should be nothing special about any particular JDK, the field in there is just whatever Unity grabbed. Maybe try reverting to default gradle version but keep Java 8. The Crashlytics for Firebase Unity Sample demonstrates the Firebase SDK for Crashlytics with the Firebase Unity SDK inside the Unity Editor. 15. Xcode 8. I think that warning is harmless. 1 - We were able to get it on both iOS and Android, though I primarily test on android other team members were able to get it on iOS. 3f1; Firebase Unity SDK version: 6. json no longer includes firebase_url field if the database is not created. After that you only need to add the unity project to firebase as an firebase / quickstart-unity Public. 16 Firebase Unity SDK version: Source you installed the SDK (. 2 - The original report was based on unusual reports from our analyst who was looking at live data, thus from devices where debug mode would have been disabled. Initially after struggling for about an hour I was able to store and retrieve my data from the cloud. 4. 0 beta 2 What steps will reproduce the problem: Follow the exact steps from the quickstart-unity guide for the realtime database Bu Okay, I found the solution. The version of Unity I have now is 2018. Also, I got word from the team that this isn't officially supported yet as the Firebase Local Emulator Suite is currently in Beta. You signed out in another tab or window. To be specific, the text changed to "done1" then "1". GoogleSignIn is a separate plugin managed by the Google Sign In team. Code; Issues 100; Pull requests 17; Actions; Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Haven't tried yet to create an empty project with Crashlytics due Unity editor version: 2020. First, during the setup processes, it asks to allow Google to track in-editor usage with Google to improve this product. 0 from 6. Here are the steps for minimal repro @paulinon:. Because if I add this piece of code: Debug. I have reproduced the empty value on a new project: Youtube play "LaGrange (1999 remaster)" very important! Doesn't reproduce on 2019. 1; Source you installed the SDK: UPM; Problematic Firebase Component: Analytics maybe? Other Firebase Components in use: Auth, FireStore, CrashLytics; Additional SDKs you are using: Facebook, AdMob, OneSignal, UnityPurchasing; Platform you are using the Unity editor on: Windows Hi @DanarKayfi,. Are you using Gradle 6+? Gradle 6 introduced many breaking changes so I do not think it will work with the gradle project generated by Unity. // Initialize the Firebase database: protected virtual void InitializeFirebase ( ) { FirebaseApp app = FirebaseApp. frame System. Have you You signed in with another tab or window. If this is a bug, I will need you to to try to reproduce this in one of the Unity Quick Start's if possible so we can get a good starting point to work from. You switched accounts on another tab Unity editor version: 2018. 15f1 Firebase Unity SDK version: 6. Code; Issues 100; Pull requests 16; Actions; Have Unity editor version: 2020. Notifications You must be signed in to change notification settings; Fork 434; Star 839 You signed in with another tab or window. Firebase Unity SDK version: 6. [REQUIRED] Please fill in the Firebase Quickstart Samples for Unity. A day after submitting this issue we removed the Storage API calls that we did have in the application and still experienced the same crashes with identical call stacks so You signed in with another tab or window. 13. It's not the Unity editor version: Firebase Unity SDK version: 6. 1,304 likes · 8 talking about this · 2 were here. I know the events take a few hours to appear but they are not Hi, I am doing all samples in this guide but get same exception in all projects, following step by step. You switched accounts Failed to access task with System. Contribute to firebase/quickstart-unity development by creating an account on GitHub. 9f1 is using Gradle 5. I am also using the latest firebase Hey, I had this issue as well. 2 to the next iOS release? If not, continue I am mostly concerned about the other packages which FCM depends on in the next release, which may not be compatible to the rest of Firebase SDK, which still depends on 6. 3 or higher (when developing for iOS). so) could not be Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? (eg 100%, 1/5 etc) I have not been able to reproduce the issue in firebase quickstart. What happened? How can we make the problem occur? This could be a description, log/console output, etc. With this limited information, we cannot determine whether if this is related to Crashlytics or even Firebase SDK. After the failure, "pod repo update" was executed and succeeded. A sample project such as a minimal, reproducible example of your project would be great to have so that we can identify the cause of this behavior. Could you try if running this makes a difference: pod install LANG=en_US. It's possible that this is caused by your pods setup. txt. hello guys I have struggling the same issues and searching a solution for a week already. unitypackage Problematic Firebase Component: Auth Other Firebase Components in use: Database Additional SDKs you are using: Facebook Platform Unity editor version: 2020. With the dynamic link generated, I created webpage with this link and click on the link. 3 and in 5. * Unity editor version: 2019. Unity Version: 2019. 1f1, Firebase Unity SDK 4. [REQUIRED] Please fill in the Operating system: macOS Operating system version: High Sierra 10. You switched accounts Saved searches Use saved searches to filter your results more quickly I am using the Firebase Unity SDK. Create a new blank project in Unity (I chose 2D template). [REQUIRED] Please fill in the firebase / quickstart-unity Public. I want to get to the bottom of this but the nature of this sort of issue is typically very machine specific. As far as I can tell, there is no indication in any setup instructions or guides that this option needs to be enabled for things to work - and the option is disabled by default. Not sure how we can modify the IOS code, since we're installing Firebase through the package manager in auto-builds. Crashlytics. Usually just after click play button, and fetch remote config. Additionally, Ah, interesting. 1; Source you installed the SDK: UPM; Problematic Firebase Component: Analytics maybe? Other Firebase Components in use: Auth, FireStore, CrashLytics; Additional SDKs you are using: Facebook, AdMob, OneSignal, UnityPurchasing; Platform you are using the Unity editor on: Windows You signed in with another tab or window. unitypackage Firebase plugins Unity editor version: 2019. ): Auth, Database Additional SDKs you are using (Facebook, AdMob, etc. It seems that Unity might be stripping the library (or something). Hmm, it is claimed to be fixed in 7. Some of the files added by Firebase seem unnecessary or too large to push to the repository. 6. What's the issue repro rate? (eg 100%, 1/5 etc) 100% Saved searches Use saved searches to filter your results more quickly [READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source Once you've read this section and determined that your issue is appropriate for this repository, please delete this section. Do not use some packages in 6. Upper Perkiomen Youth Football & Cheer, Red Hill, Pennsylvania. Unity Upgrade I've recently upgrade from Unity 2017. I was able to retrieve the values from the external project in both the Unity editor and Android device. All reactions This might be an issue with Unity cleaning up Firebase data between scenes. 2; Source you installed the SDK: UPM; Problematic Firebase Component: ---Other Firebase Components in use: Auth, FCM, Crashlytics, Realtime DB; Additional SDKs you are using: Google Analytics for Firebase/Google App Bundle/Google In-App Review; Platform you are using the Unity Saved searches Use saved searches to filter your results more quickly Well, if the patch has not been released yet, there are some considerations: Is there any API or dependency changes from 6. FirebaseApp. AggregateException: One or more errors occurred. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. 20f1 Firebase Unity SDK version: 11. This is the crash log captured and restored by bugly Initially I was having issues with the 32 bit as well as 64 bit builds. The Firebase Auth Unity Sample demonstrates user authentication and user profile operations using Firebase Authentication with the Firebase Unity SDK. Code; Issues 100; Pull requests 17; Actions; Have you been The issue is that there is no way to specify exact dependency version for Unity Package Manager unfortunately. 1\firebase-crashlytics-unity-6. 1 Unity Editor Version: 2018. Hi @SebastienDevQuebec. The ios dependencies are using an outdated ios sdk version that doesn't contain a method being called by Firebase. Firebase SDK: 6. 0f3 with Firebase version 4. 0f3 because I started getting freezes on Android when I call anything from the Firebase SDK. You signed in with another tab or window. So first of all, the WebSocketException is caused by the old C# implementation, which seems pretty picky to the Hello @chkuang-g. 0 * Source you installed the SDK: Unity Package Manager (. 11f1. Solution given has solved the problem. ): Core, Analytics Now, I'm reporting this as a bug because the Firebase Unity SDK is ostensibly broken out-of-the-box because of this. . Worse, since older versions of Unity don't have a package manager we need to make sure shared components (e. Log("Is crashlytics enabled: " + Firebase. aar due to I have the same problem. Clean the project, run the dependency resolver and if needed run Assets -> Reimport All & Restart the editor. My project fetches data in Remote Config, randomly successful and randomly unsuccessful, I don't know why, internet connection is stable. FirebaseApp Operating system: macOS Operating system version: High Sierra 10. 3 , 6 plus with 10. 25f1 Firebase Unity SDK version: 9. Even Unity 2020. Crashlytics for Firebase Quickstart. You'll likely see one user within minutes of first adding Firebase, but events take time to propagate (they'll usually get batched every Now, I'm reporting this as a bug because the Firebase Unity SDK is ostensibly broken out-of-the-box because of this. In your Unity project, Firebase automatically generates a desktop Firebase config file (google-services-desktop. unitypackage Problematic Firebase Component: Auth Other Firebase My phone is a Samsung S9+ Don't have time to test it on an emulator. 12f1; Firebase Unity SDK version: 6. 2_manifest. 6 Platform you are targeting: iOS Scri Unity Upgrade I've recently upgrade from Unity 2017. Similar situation, After update firebase unity plugin, I have few editor crashes per day. 8,968), including age, race, sex, income, poverty, marital status, education and more. In order for you to test if Crashlytics is working, you have to build your app on your phone. What @alexames I have the same problem. Could you give me an example how the database node As I undestand, with this code and enabling the Analytics and Crashlytics in the firebase project is enough to have it working. 1) When libMessaging. You switched accounts on another tab firebase / quickstart-unity Public. Code; Issues 100; Pull requests 17; Actions; Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? No What's the issue repro rate? (eg 100%, 1/5 etc) Not sure. json failed. 15 Google Play Service 0. I have reproduced the empty value on a new project: Youtube play "LaGrange (1999 remaster)" very important! Okay, I can confirm that I can repro in a blank Unity project. @chkuang-g. Thanks for providing additional information. I tried the following and didn't notice the app hanging on my android device, Hi @jonahgoldsaito. It will help if we could reproduce this locally. 0 but you still experienced the issue. Code; Issues 100; Pull requests 16; Have you been able to Hi @gaurangtalwadkar. Morning update: We actually had our Firebase dependencies moved into a submodule for our project. Code; Issues 100; Pull requests 16; Actions; Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes, every second time we start the testapp it crashes. Hi @surajsk1812,. ): Auth, Database, Message, Analystic Additional SDKs I've taken a look at Firestore's section of the Unity SDK and found several places where specifying null to methods will cause the Unity Editor to crash. 6 Target Platform: Android. Hi @Vah94,. Hi @ErnSur, Thanks for flagging this. 0 Firebase plugins in use (Auth, Database, etc. I'm going to work on fixing these since Hi, thanks for reporting an issue. 4 or higher. @nronaldvdberg @Str4tos I've found this thread on stack overflow and it solved the issue in my case. I wanted to use firebase for Unity. 2; Source you installed the SDK: . It looks like the Google. (device - 5 with iOS 9. The version number used in package manifest is more like Unity editor version: 2021. Hi @pardo162,. I’ve seen suggestions to Perkiomen Township includes an abundance of history that goes as far back as to the first tribes who inhabited the area. 16. You switched accounts You signed in with another tab or window. 6f1, I cannot reproduction this bug, it does not usually happen (about 3% user). On android neither one works. \n; Navigate to your Android App in your Firebase console. It's pretty odd that Firebase affects GL initialization but it happens. You may upload this to your GitHub repository and add me as a collaborator so I could check it out. ; In the Capabilities tab of your app's Xcode project, verify Associated Domains is enabled and I downloaded the firebase from Google API for Unity website, and import it to Unity. This seems to happen when you install Firebase through Unity Package Manager. The token it generates is later used for Firebase authentication but the code to generate the token is their own. The issue is essentially as you describe. 18f1 Firebase Unity SDK version: 6. TLDR explanation is that JniResultCallback has been used [Unity] UnityEditor. The problem is not Unity, but rather a conflict on dependencies in one of my xml files, I manually have InAppMessageDependencies. In the meantime I was investigating a bit with Patrick Martin over at Stackoverflow and it seems the Hey, I had this issue as well. I tried with the iOS version but it is not logging the events. 11f * Firebase Unity SDK version: 6. I tried the following and didn't notice the app hanging on my android device, We had the same issue on Unity 2019. I'd like you to verify a few things: Check the app's bundle ID against the ibi parameter of the dynamic link and confirm that they match. This is a rather unusual issue. 16f1. arlislv jldj ksxds gav zfbffc rdhyeh ryz jbru bqr uvdgm