How to give fiefs to companions bannerlord. r/Bannerlord A chip A close button.


How to give fiefs to companions bannerlord Just unqueue all then require in order you choose. Villages, unlike castles and towns, cannot be captured directly. Do you know how I can increase construction points, loyalty, prosperity/ or place buildings directly? The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. You leave that bitch ass kingdom, start your own, and take whatever god damn fiefs you want. Companions should be used for 4 types of skills scouting,steward,medicine, engineer, (I use for early game-lategame I use my kids with higher better stats) and also governors for when you have opposite cultured fiefs giving to you, they can be used a captains on the battlefield as well. Should i just recruit tier 1 troops from I’ve been playing the latest version of the game, but when I go the the list of companions in the encyclopedia, none of them have a trade skill. I wasn’t getting anymore fiefs as queen which makes sense. Companions can be rewarded and form their own clans, talk to them to do that if you have a fief to give them. 11 It depends on 2 factors in vanilla. I had Seonon, Dungalys and Lageta. #1. Gifting gold directly. In Bannerlord though, it seems that companions are better off running their own party and other boring things like caravans Make sure you recruit potential lords from other cultures, eg if you’re vlandian, you’ll want to give away empire fiefs to an empire culture companion. If you give them towns and castles they will have enough money to support their parties (and garrisons), that's why you noticed they started recruiting units. I've tried enacting policies that give loyalty, but often I find myself outvoted on the "good" ones. Bow 3 If the companion has a different culture than his fiefs, loyalty -3 and you will get rebellions. That way they get a jumpstart and can get high tier troops, win fights, increase their clan tier and be more useful overall. I came from console warband. Didn't realize they start at clan tier 2 You can help them out by leading an army and giving them more opportunities to get battle Influence/renown or you can give them more fiefs so they’re more financially able to do it on their own Bannerlord. After a medium clan has ~3 fiefs they usually will never go poor on their own. It's free real estate, and with the right political policies and profiting fiefs, your income should be so high that maintaining wages for their large parties isn't a big deal. Reply reply coldven0m You will never be able to stop raidings when at war with a neighbouring faction, but if you give the fiefs being raided to another lord you wont have to deal with the headache. Leave the Wildings and keep your fiefs. Until such time as either I am always an option for awarding it or by default it goes to me. However, a lot of kingdoms, at least from what I've seen, don't like to pass some of these policies for some reason, even if they would be beneficial to them. Giving vassals fiefs will enable them to make money on their own. they spent all that work making a birth system, the tutoring screens and making sure AI does it too and nobody ever really gets to see the fruits of it. For giving fiefs you can speak with your minister. Should I be using companion parties? Bannerlord Console Commands. You can only trade fiefs in the barter screen if you have the perk from a high enough If you make your companion a seperate army the chatbox will not allow for it either How do get vassals then? I discovered that you can convince vassals from other tribes and You'll need to get capture some new provinces then assign them via the kingdom election, you can't give fiefs controlled but the ruling clan over, so make sure you're smart about which fiefs However, you can grant fiefs to companions who are not family members. (The game doesn’t tell you this information. At first it'll show me with say 12%. Got a new companion with 0 riding skill. Activate all the policies that give settlements higher loyalty, even though it decreases the money you get from them. As clan leader you can grant one of your personally owned fiefs to a companion. I’ve started my own kingdom and taken 2 cities and a castle from Sturgia. Often you join a faction and help it do very well, get a fief in enemy territory (away from other vassals fiefs), become the lightning rod for the enemy attacks, defend your fief, allow faction to keep expanding and you easily are nominated for more and more fiefs for If you have all three of the required things, head down to "Fiefs" tab in your clan's menu and assign one of your companions to be a governor of that fief. Currently you can go around in each town, recruit any companion and turn them all in to nobles. So it’s nice to give away everything until you get 2 towns adjacent together. Getting clans to join your Kingdom is really expensive, so much better to use the growing, passive income from your fiefs rather than having to stop fighting in a war to go and smith two-handed swords. it should be a default for being the leader of a kingdom, or have family members/companions take a Go to kingdom tab and fiefs and your fiefs will have a button option to give away. Apr 2, 2020 @ 11 The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. Good luck and get those fiefs! Foolishly I gave away both Erenzur and Akkalat and was unable to win any more castles in favor of the clan I gave the fiefs to in the general direction of those fiefs. Probably not implemented yet One of the things that bothers me a lot in bannerlord is when I join a faction I get fiefs that dont produce the troops from my Once everyones influence is below 50-100 give away all the useless fiefs you dont want or make sure the ones you want to steal are in proximity to those you already have otherwise the AI wont suggest Now, here's the small trick: if you have named a proeminent member of the city as your chambellan, it might happen that he has not enough skills to arrange all the business, giving you a limited list of options. You need to be faction leader to do that and own a fief to give them. My existing Nobles are all Khuzait, as most of the towns and castles I have conquered are Khuzait having Khuzait Nobles to govern those Khuzait towns is logical. It’s better to let your family run fiefs and keep companions in parties/your group. e. Or maybe a buttload of crafted javelins and swords. I do not have enough companions to governor them being a clan level 3 and having 4 castles and 1 city. You should be able to give fies to family ! To add to this for the sake of information. Getting Vassals in Bannerlord. 10 No the clan wont be lost. Usually this will be a castle with 200 or less defenders and you with 150ish superior troops. Members Online • You gotta have trade 300, then you can give away fiefs or buy them. < > Showing 1-7 of 7 comments . Try to build the army while keeping the cash flow positive. Right now, I've opened trade with a lot of lords(all of these who had castles and\\or Bonus: Generally, not a good idea to turn companions into their own clans, in that it's a big waste on the potential of the fiefs you bestow. I would have expected that part to have been fixed, not removed. dll files for each mod so you can actually use them. what the ♥♥♥♥? Every single clan leader in my Kingdom can have as many fiefs as they want, but the literal KING doesn't get to have ♥♥♥♥? If you go til the "kingdom" tab and then "fiefs you should see a list of all the castles and cities your kingdom has, just scroll until you see your new castle and mark it, then look for a "give away" button and click on it. However when I go to my kingdom screen and try to click the "Give this settlement to somebody else" button it tells me that I can't annex a ruling clan's settlement. Without Trade 300, you cannot offer a fief as an enticement to get a lord to join you. There are two perks which will allow you to donate gear for troop experience; Paid in Promise for armors and Giving Hands for weapons. Bonus points if you kill your former king for not putting respect on I build int/soc, since companions can only handle one role this makes no sense for me to get 2 or 3 companions with int build, and companions cant handle soc for you, the I get scout to do scouting for me and I focus reminder of my points on combat stuff, I usually go 7/7 soc/int and then give remainder into onehand - bow - riding - polearm - athletics When I got there i couldn’t donate, that’s when I realized that they gave me this castle without me even saying yes or being aware. Also when in doubt, give them the biggest shields and a 1H weapon. My problem is, how do i quickly train militia? I dont have any viable companions who could govern right now, especially not companions who are Sturgions for that +1 Loyalty. 4 the player is now able to ‘promote’ a companion and reward them for their service to you. Just charging the castle gets me killed. Then Maranuth. However, I myself am never an option. Reply reply AFK_MIA In Warband you used to be able to offer your companions a fief and raise them to lordship, but I can't figure out if that's possible in Bannerlord. This culture penalty also lends you into picking a companion/governor of the same culture as the fief. they should make Yep. So now if you go to fiefs' keep you will find the companion there. It lasts them a long time Clans own fiefs, not characters. Find a weak fief that you can conquer without an army. They wont declare war on you because they can only declare war to the nightswatch. you cant give youre family fiefs wich is just dispoting any mod to fix it < > Showing 1-15 of 15 comments . Are you sure you aren't mixing it up with a SADDLE horse, or forgot to give them a saddle? You can't equip a saddle if there is no horse equipped. Well, much to my surprise, and pain, Nope! I have to grind a skill I have barely touched, and have no need for, just to avoid spending millions of denars on lords that I will be giving fiefs immediately after they bankrupt me. If the companion is honorable Retreat as the boss fight spawns and redo the hideout. Horse archery is the best way to level companion riding skill. They need time to grow. I have fiefs but haven’t joined a kingdom yet. And you can promote a companion to a noble. Give each of your trusted lords one castle each. create him as a Noble rather than give it to one of my existing Nobles. Top 1% Rank by size . If you are your own kingdom you can turn your companions into clans when giving them fiefs and that will free up a companion slot Reply reply Beginning-Airport982 The most simple difference in playthroughs/factions is just whether if faction is expanding wihtout any fiefs loss, or not. It’s something with where your home town is. Cold hard cash. But what does this actually mean? Well, when you promote one of your companions you are essenti You can make a companion a vassal by asking them "are you interested in holding a fief", but there are only 6 companions that are "noble" blood; giving a fief to any 'commoners' will cost The companion will start a new clan as your vassal. Give or take prices depending on the current price ranges of parts, id honestly do my own research and go off the recommended settings on Steam as a guide to what you want. Reply reply Top 1% Rank by size . I play "long games" with each new character roaming around the land for at least 10 years in the beginning with only the companions and no soldiers, and even with such heightened exposure to combat, accumulating XP and levels, the companions are still just normal guys that will struggle against like 2 enemies at once if on foot. I came across another army from my faction besieging a castle and decided to help out. A mounted companion in an infantry shield wall sticks out and is an invitation for a javelin to the face. It costs 20,000 denars and 500 influence. Take your companions on a Giving out fiefs to companions in Bannerlord . For a good caravan just get a good companion I think “spice vendor” or “barrelchest” are the best with their high trade Every time I take a new town or castle, it goes up for vote. Since update 1. Cheers Reply reply The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. In my last sandbox game I made a vassal-clan from a companion usually every two castles I conquered (kept all towns for my own clan), so at endgame I had made quite a number of Yeah you need either a wife as a minister or a companion. Try expanding in a direction closer to you. Well the way it works is it prioritizes members of the faction with 0 or less fiefs on the vote for a new location. I'll make it short, I made my own kingdom and need more fiefs to my name to give away to companions to get more vassals, but every time a settlement is taken I'm not even on the ballot. If you dont have a minister you can give a minister position for one of your companions. This sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Vlandia is probably the strongest Kingdom in most campaigns, especially when helped by you the player. Just tried giving a fief to a hired companion to see how it went. the only way for them to literally grow in numbers is to marry, reproduce and wait a very very long time. Hey guys so I was playing bannerlord the other day and was lucky enough to marry Ira whos an incredibly capable companion. I just did. Luckily, we have huge armies, castles that are waiting to be conquered, and a bunch of companions that will support us. New comments cannot I got granted Varcheg and right after the castle just south of it and I already hold Rhemtoil castle in which my brother is currently governing. Money isnt a problem, Smith is op :) Keeping an army that large requires a starting fund though. Example: The next installment in the acclaimed Mount & Blade game series, entitled: Mount & Blade II: Bannerlord. If the character has a last name or a title in their name (like companions) inlcude the whole title and put spaces between each word just like how it is presented in game. But once you have money and are able to recruit left and right, you’ll stop Press camp and you can ''rename your faction''. Or console cheats. There are 2 types of heroes you can turn into vassals in Bannerlord: Nobles; Wanderers; Nobles are harder to deal with but are already established and can make a difference instantly when you get them. com/channel/UCIrLKWgiIx41Rw_Uf_TMwfA My Discord - https://discord. You can generally only keep about 5 lords happy and loyal because as you give fiefs to one, all the rest are slightly unhappy about it. It will give their location, and you can go pick them up. Did clear the game giving most of the fiefs to my vassals ( 2 or 3 per vassal). Members Online • AFK_MIA Go to kingdom -> fiefs -> (choose your fief) -> give away It honestly saves you from so much relationship loss it’s unbelievable. How do you manage fiefs in Bannerlord? How do you give away a castle in Bannerlord? How do you leave a faction and keep fiefs in Bannerlord? Here are the best companions in Bannerlord as of the time of writing: One-Handed: “the Golden” (180) Two-Handed: “Bloodaxe”, “Coalbiter”, 1. 163K subscribers in the Bannerlord community. [Bannerlord] I'm doing a Except that I can't find the option to actually give these cities to my companions and make them lords. Talk to him and you The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. they can become managers to fiefs for you, or party leaders, and caravan leaders. But that requires you "knighting" them and making them start their own clan. If PC: install RBM or some other mod that lets tournaments give XP. I read on the wiki that there are supposed to be companions named “Spicevendor, swift, and bitterthought”, but none of these names are given to any wanderers in the encyclopedia. r/Bannerlord A chip A close button. I gave him a sumpter horse without difficulty. ) Oh here's a really simple way to get all the fiefs you want! Works 100% of the time and is honestly so easy, I wanted to kick myself for not doing it sooner. 6 Breakdown - https://youtu. Walk up to them, trade with them, give them extra denars. I prioritize giving frontier/border locations to new Lords as their first fief. Family won’t ever betray you(as long as they’re apart of your clan) Never ever give the king more fiefs due you cannot steal them in politics. You give back the fief to the kingdom who will immediately have a new vote which you will not take part in. Let your companions do the killing while you block for them. To start our own Easiest and quickest way is to have zero fiefs. I give the fief to the vassal with the lower relation to build it up and then use the command console to give the fief to myself. Each fief is owned by a vassal or, in the case of the capital city of a faction, the ruler of that faction. Reddit Recap Reddit Recap. Then two clans I like to give companions fiefs if I am really struggling to get lords to join me, however my companion lords are not as useful as recruited lords. Now in bannerlord, i see some people on bannerlord with 2 or 3 towns + few castles. So here's what you do. To give a fief at any time other than when you have just taken it, you have to have the Trade 300 perk. Give castles to companions Hi there, so I started my own kingdom and I wanted to make some of my companions lords so they would have their own property and stuff like AI lords. Clan Tier does play into it as well. Promoting companions to lords is not just scraping the barrel, it's digging in the dirt under it. Any time somebody levels up, I guide them on the path to achieving gubernatorial greatness in the skills and abilities listed above. They can be governors though. You will end up with a poor tier 2 clan of 3 bros that will never get married (most likely) If you want more parties of you can give them only when you have a clan in your kingdom and THEN conquer a fief. Even when they lost the castle and I personally took them back they went straight back to the clan I If you have enough influence and enough support in your kingdom, try to get policies passed that increase loyalty in fiefs. Companion parties mostly patrol around villages dispatching bandits and earning you renown to up your clan rank. Apr 2, 2020 @ 11:46am You need to be a kingdom first. You can also create your there are few factors, if you have no fiefs, you are first to being considered, regardless of the rest, if you have fiefs nearby you are second (mostly first unless new clans have joined), next are very liked / rich / senior clans, and finally if you were the participant, and most prominently commander of the siege you are on 4th consideration campaign. you can go to clan page and ask for Go to Bannerlord r/Bannerlord I think if you can recruit with money you can give fiefs with through diplomacy Additional comment actions. In my main city i negate it by using my wife as governor, but I don't have any other "spare" imperial companions to put in the other cities. Have lots of kids and you have more than enough governors for the whole map, or just launch a kingdom so you can give fiefs away and let other govern it for you Reply reply More replies. Unfortunately the best way to do this is to try to get as much as you can/want before you get other clans. Once you got the fiefs you want, create a kingdom (talk to a fief's steward) and make the comapanions lords according to culture. I managed to get all former Sturgia fiefs this way. I’m pretty sure it’s in trade, if not check others. I don’t want them al. com/invi So I’m the ruler of a new Kingdom. Jirachai. They will be able to marry, have children, and expand their clan. Keep up to four cities for yourself. youtube. Get those new clans their starter fief! Best way to do this without having to go to war is to propose giving the fiefs to the new clans from people who already have a lot! I can’t 100% confirm any of this but it seems to work for me. Soo. give_settlement_to_player omor delete name of settlement as appropriate. Get high relations with them then ask the clan leader to join you. You can only donate troups to their fiefs and hope they take them into their army. Both of these perks will be unlocked under the Steward skill. I went to to my husband (I chose a female character), Lord Bashetur and there was no option to give fiefs or even kick a vassal. Fixed a crash on loading a save (or starting a campaign) where no promoted You have to renounce the fief in the Kingdom Management screen, then vote to give it to the other clan. Otherwise if you are a lonely king you get everything and can't give the things you take later, unless you lose and reconquer them. But no fief. They cost an eff ton of money to upkeep early game but also dramatically reduce the time it takes to work up to another clan rank and gain alot of levels without much harassment. If you have 1k influence this is the time you siege and capture some territory to make sure you have that territory but you also make sure you have friends that support you. Check their encyclopedia page and make sure it doesnt say poor or very poor. I end up always discarding them as I usually only encounter this early game, but you could potentially plan around this and have some pretty strong soldier companions without utilizing a slot. Then you can recruit lords to your kingdom by paying them off and handing them fiefs, or promote companions to lords and hand out fiefs. And all my companions are almost gods, since I've been grinding them for about 2 weeks, and about 20 of us can take on army of like 100. A must if you want male companions or to de-uglify your characters. Fiefs and giving them to companions Technically Optional. Reply reply Clueing_4_Looks I never give a Lord a garrison-able location unless I'm completely certain s/he won't defect in the future. Small priority for those who helped take the castle, and a small priority for those who own more locations nearby. As Action Man pointed out, you cannot. Reply reply For companions in your party, make sure to equip them appropriate to the group they are assigned. . Engineering and medicine both have incredibly good perks, but are between insanely difficult or impossible for companions to gain. 5 means 15 new nobles, and 10 of them have good stats as they are not generated as companions, and like that the faction is so much wandering companions they are 1 time fee when you hire them and are in your party. Another member will become the new clan leader. Ymira is the best at that. They can have their own banners and hold their own fiefs. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. Then the Aserai came in and steam rolled Seonon. It costs some influence, and full peer lords must like you, but anyway you need to be full peer to both have your own court, and own fiefs and basically access "late game" of Banner Kings) Reply reply It's easiest if you start with several fiefs. The easiest way is to make your companions into vassals, but if you're recruiting other nobles look for clans with only a couple fiefs and "poor" or "very poor clans". My Engineering companion has 80 skill. Open menu Open navigation Go to Reddit Home. there are few factors, if you have no fiefs, you are first to being considered, regardless of the rest, if you have fiefs nearby you are second (mostly first unless new clans have joined), next are very liked / rich / senior clans, and finally if you were the participant, and most prominently commander of the siege you are on 4th consideration Your companions are not related by blood and are pretty much just lieutenants to you. Kingdom policies help alleviate this penalty, but having bonus +loyalty is rarely a bad idea. to the town - my understanding is that will help over time. Your family members cant be voted on to own a fief as they are in your clan. Proximity matters a lot, which causes clans to get a bunch of fiefs. Members Seems like companions are much better combatants than most regular soldiers, and they can be dripped out (if planned for previous to firing). For your clan parties just as to inspect their troups in dialogue Reply reply Yeah like Regmar said you use companions for extra partiesto get more vassals you need to talk to the ruler of one of the clans of your enemies then play the Persuasion game to convince him to join your kingdom then you can speak to him again and under "I need to discuss something" - "I have a offer can benefit us both" you can then gift a castle or town to newly The volatile court votes also make it difficult to aquire feifs, so when the son of the great trade lord was trying to gain that little extra edge to finally crush all the minor kingdoms and the mostly full strength Kuzait at the very end of the playthrough, purchasing feifs from the bloated clans gave me strongholds with utility at the front, and castles far from danger where I could promote Companions can level up and have equipment just like the main character. Wanderers require a bit of work before they are ready to face the world. 2 clans Keep in mind though, they will be tier 1 and not defend as well. Clans with no fiefs Clans with fiefs near the newly captured one Clan who led the army that captured the fief Number of fiefs the clan already has Relation between ruler clan and clan under consideration Support from friendly clans How recently a clan gained a new fief There are probably other factors as well, but I'm not sure. I keep one or two towns and their corresponding castles for my self, everything else i give to my vassals. When giving companions fiefs do you lose the income? I noticed my settlement I gave isn’t there any more Question Locked post. The elections started message will show and you can choose between the options. You can try joining a kingdom and get some fiefs before claiming independence to keep the fiefs for yourself. There's even a video online about some exploit where the guy was buying them all for free. Get a mod called rulership, you can essentially turn your companions into vassal when you own a faction then give them fiefs. Name a companion instead (or try again to name another citizen) This should give access to the option concerning distribution of fiefs. If you give away fiefs tactically, they will keep on giving. Would you suggest only giving fiefs to established clans? YES Promoting a Allows you to grant fiefs to your vassal clans and create new clans for your companions. So it’s granting nobility to your loyal followers where as your family are nobility the same way you are You’re allowing them to start their own houses, with their own noble blood line. It takes 18 game years for the kid to grow up and then it will be just another member of that clan, so if it gets set out by the AI as a party leader you can summon them to The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. You can find minister at your town/ castle where you made your council At 100 likes they will never hate you. However, you can mold them in the direction you want while they I figured it would be easy to recruit all of the now landless Vlandian lords by offering fiefs as payment. Companions can make good Lords, as they'll likely start with a lot more relationship with you than the Lords that show up at your doorstep looking for handouts. I know this is old and the games code has prolly changed but if this is still true for player kings, than that’s bullshit design by tw, I’m a vassal and the current king has given himself 11 fiefs and he’s always on the ballet to get more, yet if a So my plan is to promote a companion to a lord so I can marry off my sister to him and keep her (and any offspring) in the clanwhen I talk to either of them there’s no option to promote them or give them fiefs Mount & Blade II: Bannerlord. The problem comes that clans will leave if you don’t give them land, your companions and family will run thin by using them as governors instead of party leaders and Then you recruit the most powerful clans that have no fiefs and give them some Does anyone else feel like Bannerlord would be better just left alone at Stay indipendant and accumulate companions with cultures matching the fiefs' cultures: only attack rebel towns and buy fiefs from clan leaders with the everything has a price perk from the trade skill tree. Any way I can stop these cites from rebelling? No matter what you'll always have to pay a lot of money even with high charm and high relations. Remember to unblock the . At least over a period of time. I didn’t get Seonon back but they gave to be a good governor, train them a bit like a captain, give them weapons that are used in tournaments in a culture of which he is (battanians for example like to give manly 2h and bow tournaments), and just place them as a governor them, make sure he maxes his steward and social, you may as well place him as caravan leader to train steward before being a governor, As of right now the benefit of governors is so tiny that they are next to useless. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews So for your Vlandian lands if you didn't make friends with the lords there ahead of time, use one of the many Vlandian companions and make them a lord. Set to follow and circle bandits while they empty their quivers. Problem now is the -3 loyalty penalty. Whenever I do manage to build a camp in a siege the enemy always has 4 siege weapons built, so if innately manage to get one built it gets destroyed instantly. And in vanilla you can definitely give away owned fiefs. It will include them and 2 other people (exclusively male I believe). In this guide on How To Equip Items To Companions In Mount & Blade II Bannerlord we walk you through the process of giving equipment and gear Once I can send somebody off, I give them a few troops, and send them on their way. However, you can grant fiefs to companions who are not family members. When trying to persuade a clan to join my empire it didn’t give me the option to bribe them with a fief during the final batter. if you upgrade your fiefs they will automatically keep a garrison of soldiers there. I get choice of three people to give it to, and I can ignore the amount of support they have and give it to whoever I want. To input these commands in Bannerlord, you'll need to open the console by pressing alt + tilde (~) and typing one of the commands from the table below. Much much later I conquered my second town Ortysia from Battania (both former Western Empire, to my annoyance I couldn’t even vote for myself for the first town when I took it myself) and was able to vote myself as owner. The subreddit for all things dedicated to Mount and Blade 2: There comes a point where you must choode your favorites and give the remaining fiefs to other lords. A good governer can reduce garrison cost, also look into upgrades in manage town to reduce garrison cost or increase tax income. If you want a big faction you need lots of fiefs to gift, lots of gold or both. Check your Clan tab. After turning companions into vassals, they can betray you and are generally a pain imo. Regarding the second part, you probably didn't notice a difference because fresh conquests usually don't give a lot of money right away, since the settlements might not have a high prosperity, the villages might have been Ever since, I've been spliting fiefs between all my followers, so he has 4 castles and like 6 viliages, and his relation to me is 100 "Devoted' so I think he's good. Become a vassal and wait until you are given a fief. Having perks like Parade and Presence on companions that have their own parties will make the bonuses stack, which is absolutely amazing for boosting fiefs. Is not better to give most of them to the vassals and ONLY keep 1 or 2 for yourself. Once we took the castle, one of my companions thought it would be a good idea to donate nearly 60 Tier 6 noble troops (Fian Champion) to the garrison, the Usually you want to focus on gaining renown, getting better armor and weapons, leveling your skills, making a family, getting companions kitted out. The same way you give unowned ones by talking to your minister and asking to grant a vassal a fief. What I'm doing as a battania-themed faction is giving each clan only one fief (mine has 3) so we can fiedl much larger armies. Klarum. Then marry off a female clan member to this new clan The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. You need to give them a fief as well. 5. I made an army with my companions of about 150-200 Battanian Oathsworn, and about 200 - 250 Battanian Fian Champion. 6 I've tried Rulership which crashes when giving a fief and I've tried Grant Fief but it isn't updated for my version any help with rulership or another mod suggestion would be appreciated Thanks! In the worst case, just a hard limit on number of companions turned in to vassals. Also it really prioritizes clans without fiefs. It may take a bit for them to get loose from their captors. Give untrustworhty lords one village only or nothing at all. If your kingdom is expanding in one direction, a high tier clan can scoop up a lot of fiefs. given the fact any companions with you are part of your 'clan'. They are working their way back to one of your fiefs. Divide the remaining fiefs evenly among trusted lords. Mount & Blade II: Bannerlord. You are correct, it was an in-game condition that was rendering the leave kingdom button useless. If im extremely wealthy i’ll give poor vassals a million denars to compensate them for not having a fief. I run Bannerlord very well, you could run it decently for around the same price i had if you bought everything from scratch- assuming you got a good deal on the graphics card. Step 10: upon conquering foreign cities, ahem, cities, that aren't your culture, give them to clans of Was this removed in an update and I didn't realized it? Nobles who had fiefs used to have them as an option for purchase. Give them cities to make clans and have 2 of each culture. You need to be faction I have about 6 companions I've gifted fiefs, they made their clans, but usually when there's a vote the same 2-3 clans show up in the vote. Clans with no fiefs are top priority. 6. If you can manage a high enough clan strength rating, make an army and take them to your capital. My advice, load up a older save before you took the rebel town. There is no tax penalty like in warband. I dont think you can give them to companions but if you want to give it to a clan you have to go into the kingdom screen and click the fief Reply reply Home; Popular; Go to the trade skill and down the line on the power ups or whatever it gives an option to trade fiefs. Just farm bandits to give you more influence if you really need money join their war. Fiefs are the villages, towns, and castles scattered about the overland map. Menschweinhorn You can at best promote a companion to noble. Gathering your Companions. Campaign Commands. Granting them a fief causes them to form their own clan, yes? Yeah but I heard companion are buggy an the guy forgot to tell you that you need to be faction leader to make new clans After a couple of days I got the companions that I wanted and I decided that it is time to give Uxhal to my companion. More posts you Don't think there's much point in giving tons of fiefs to other clans if you can avoid it after a clan already has enough to raise the maximum amount of quality troops that they can. I should be able to gift the town to one of my companions i. In order to start gaining a lot of troops experience, you will have to take two perks in Mount and Blade: Bannerlord. be/ncq4sCD-vNESecond Channel - https://www. Be cunning. Don't bother with governors unless you have a spouse that has I am a vassel of the western empire and have 2 fiefs, odock town and simira castle but how do i get rid of them? (the spot of these fiefs on the map is just f up and they are just poor as hell). To get your crew of level 1 companions, you first need to go around to villages and find the Missing Daughter Quests. I was in an army (with my companion party) and you can’t leave the kingdom while in an army. Thank you for a real discussion. These In the end I gave the worst of the castles away and exerted considerable influence to gain a town we captured, so I should be good (even though somehow the town is, so far, even less profitable than the castles and the scheduled construction is going to take "infinite" time according to the management screen lmao). It’s more of an early kingdom play. It’s good to give away fiefs until you get a town of high prosperity of your choosing because the algorithm factors in the fiefless element heavily and then proximity after that. Theoretically, once you made a vassal out of a companion, he is not anymore a companion, so I guess you should be able to create an infinite number of vassals - as long as you have fief to give them. the dynastic aspect of bannerlord is really held back by the fact a generation is hundreds of hours of gametime. The only issue is I can't seem to find the option that lets me take her out on a lovely date to a seaside location? I am Vlandia and married Dertherts daughter and keep being given fiefs. Give fiefs to companions Hi guys, anyone know if its possible to do this yet? Cannot figure this out at all. More posts you Well in bannerlord, having more and more fiefs makes you less likely to be able to vote for yourself for new fiefs, however you need at least 3 vassals before that can happen too. Instead, villages are associated with a nearby castle or Granting Fiefs to Companions Question Hi I'm looking for a mod that allows me to Grant Fiefs to a companion and make them a Vassal on 1. Then how am I supposed to get vassals if I cannot give them fiefs? Cash. If vassals don’t have fiefs they go broke, and they can’t afford a good party. if you are a king you can give clans who are loyal to you fiefs they will help manage them and cuts your costs down Recommended Read: How to Level Up Smithing Quickly in Bannerlord. Yes, daughters take the Click on the construction and click the + again, it will take that out of the queue. Whats the best way to give away fiefs, Bannerlord. It takes them awhile to put their second party out and to reach full party size. Like Clovis said, big red leaving kingdom button will allow you a choice to keep holdings. Your companions are far better spent either leading parties of their own or running caravans. Also, The most I was able to do was recruit lords into my kingdom but I couldn’t give them fiefs so they kind of just hung out at my town with 1 When the nightswatch is gone you probably got one of their fiefs from Mance Rayder. I just hold One town and a Castle. Also, you can temporarily relieve food in towns buy selling large quantities of grain/etc. I'm using all imperial troops, half cavalry because map speed. 5 companion party with Parade and Presence = insta 25 Loyalty and security bonus just to give you an idea. Fiefs can change hands in several ways, the most common way being during wartime. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features. Major note: If you take fiefs as an independent clan, but do not declare a kingdom, no In my experience if the fief youre voting for isnt near your existing fiefs then you wont get to vote for yourself. However, if you have extra denars, immediately after making a companion a lord and giving them a castle, they will be on the map next to you. I also make all of my companions vassals (my companions all are either decked heavy infantry or heavy cavalry with the best battanian armor), so when I field armies the fighting lords act as my cavalry so I don't have to use another culture's cavalry or 20k gold, and 500 influence I think it is. I own two towns and two castles. Then leave and choose to keep your holdings. Start your own kingdom. To answer your question, easiest way to get a fief is to join a Kingdom as a vassal. When defending or attacking the more lords you have under your banner the better, and lords will only join to your cause if you have fiefs to spare and their faction doesnt. sqrnac mco qvm kymo lozyu ibqu dcjtm wutii stcsxx ukdgdtz