Smooth movement unity. I tried by multiplying by Time.


Smooth movement unity It does a speed up first. Implementing smooth 8 directional movement. It needs to be a floating point value so that it can be between lanes. The given direction requires absolute movement delta values. The problem is the choice of integer values for lanes. smoothDeltaTime * speed); } What’s the problem? I got a simple waypoint script, the character just slows down when it gets close to a waypoint, I assume that’s the natural interpolation or something, how can I smooth it out? var speed : float = 1; var waypoint1 : Tra Hi everyone! Trying to make my objects in 2d game move smoothly, but they are moving jerky. Part 1 looks at the the basics, covering V-Sync, the difference between Update and FixedUpdate and the Time class in Unity. 1: 2279: July 22, 2017 August 5, 2012 Moving and Rotating Camera Problems. png|8450] Smooth movement on click. main. 2D, Performance. I tried Hello. However, there is a slight wrinkle compared to other answers I’ve researched: the character is currently being moved in 2 ways: 1) with a transform. using UnityEngine; using System. Hi, I’m trying to achieve smooth movement between Vector2 waypoints (in 2D) without either jumping ahead or “lagging” behind because for 2 frames you can move to the same spot while the waypoints are being swapped. I’m trying to set up movement for the player that somewhat resembles an air hockey puck on a table. The return, CollisionFlags, indicates the direction of a collision: None, Sides, Above, and Below. TransformDirection(move); rb. It must also work with 2d colliders as There are many ways to move a character in Unity. How can i disable that too? #pragma strict var speed : float = 2; So I’m trying to smooth the movement of the camera of my player, just as the Smooth function on the Standard FPS Controller that Unity has on its StandardAssets package. I tried by multiplying by Time. The camera is positioned at the character’s eyes. The objects How would I create a smoothed out rotation for an object? By this I basically mean when I press a button, it eases into the movement - doesn’t just jump right into the turning. So i have this script as my simple player movement using rigidbody, its movement work just like i wanted the problem is the player rotation is instant and doesnt feel smooth at all, how can i make it smoother? Im sorry but im rather new at unity so a little explanation could help too. MoveRotation(Quaternion. The issue I am having is that when I move the slider the movement isn’t smooth. GetAxis("Vertical") for vertical movement. Kind of like Pokemon’s Movement System. x and . Hi everyone, I would like to ask you how can I make smooth object movements in Unity ? In my scene I have a sun that changes its position based on values detected in real-time from Arduino, actually I’m using this function but it doesn’t work, because it’s change like a flash and not smoothly. position+Vector3(ran,ran,ran), Time. z * speed); } The problem is when I move diagonally, the speed Using gravity I got smoother results but I was wondering if there were any other solutions apart from maybe a smoother collision mesh? Here’s some pictures using the trail renderer to show the bumps. that causes the object to only move when the mouse is down. I don’t want it to snap to the mouse position, I want it to follow the cursor. I have been searching all Hi Unity Community! Does anyone have any idea how to make this controller script smooth both in movement and rotation? Does the Move() keep the script unable to be controlled smoothly? js. Script not taking frame rate into consideration when moving an object without a rigidbody. i. 16: 7489: November 2, 2005 Smooth Movement with set distance. 0f; //First establish some variables private Vector3 Dear Unity-Community, does anyone know how to add smooth movement to the camera? (I am using the standard camera asset / Multipurpose camera rig attached to a RigidBodyFPS Controller with an additional script to move up and down) My goal is to have a delay or fade in/fade out of let´s say 3 seconds when moving the mouse in any direction as In Unity game-making, making things move and turn seamlessly is like the secret sauce for captivating gameplay. 2: 1755: November 14, 2009 How would i smooth/damp rotation? [SOLVED] Unity Engine. 1: 1500: I’ve been trying to work on a stealth game where precise, smooth movement is key. I currently have a a character that just moves on the x axis left and right. The script i have works but it just changes the position in a flash. ) I’ve spent about 10-15 hours on this over the last two days and I’m simply stuck between a rock and a hard spot at this point, and I’d rather just have the best of both worlds. I can get the object to move to the point, but it happens instantly and Understanding the principles behind Lerp and Slerp in Unity C# is crucial for creating smooth and visually appealing animations. velocity. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Changing the amount of force doesn’t affect the movement only the distance. 0f” on the z axis and when you swipe down it does the same downwards. rotation, target. y + distToPlayer Smoother object movement in Unity? Related. Both methods return a float which indicates the “strength” of the movement. . I kind of ran into an issue trying to repurpose the SmoothMovement Coroutine used to move between two tiles. Setting Up the Scene In this example, the camera will smoothly move towards the player and turn to face them, while keeping at a height of 3 units and trying to stay at a distance of 5 units away. Here is a quick overview of the problem: var smooth:float = 5. function UpdateMoveDirection(){ var forward : Vector3 = Camera. SmoothDamp to smoothen the movement: Unity - Scripting API: Vector3. I basically want the movement to be instant when I change directions like those seen Update: Figured it out! The secret to smooth camera movement is to ALWAYS make the camera update at the same time as anything it’s attached to! This means using the same update method (Update, FixedUpdate, or LateUpdate. If one of the objects involved in moving the camera uses physics, then they ALL should use FixedUpdate. How to make a Follow Camera in Unity; Move Towards works great as a way to move an object towards a position dynamically. velocity = new Vector3(move. y, move. Thanks in advance. 47. Right now it is very “poppy” and instant because it’s just setting positions, so that makes sense, but one thing is I want it to be smooth when the This can cause jerky physics movement, which is particularly noticeable on player characters, or on physics objects that have a camera attached to them. Translate using a speed Hey guys, got a tough one here. y = 0; forward = Enabling interpolation for Rigidbody2D and increasing the values of Linear Drag and Angular Drag solved the problem. The script I currently have looks like this: using UnityEngine; using System. This is the code i am using: public float moveCar = 25. e. Just as an example, Creating Realistic Character Movement in Unity: Tips and Tricks for 2025Welcome, fellow game developers! Today, we're diving deep into the world of character movement in Unity. right) * xSens * 0. I know you can just throw an object into the camera, but that’s not what I need. position. GetAxis("Mouse Y") * ySens + Input. Coroutine to move to position passing the movement speed? 0. My project is a top-down grid-based game where if you move up (by pressing W), the Ive been working on 2d movement along the XY planes, at the moment im just changing the transform. 3; private var velocity = Vector3. private void ReadValue(int[][] packageOfData, int chnIndex) { for (int i = 0; i You need to multiply the amount you want to move by deltaTime (time between frames) in order to ensure the object moves the same amount each frame, and therefore moves smoothly. position = Now, I need a smooth movement of the camera, as you can find in the “smooth follow” script (in the camera scripts folder). How can I move slowly smooth object to be child of another object? 1. It’s values ranges from -1 to 1. When the user touches the screen, the ball also moves up. For example I press A Im going left then I release the button but Im still moving(for 1-2 seconds) in that way. y, player. Unity Engine. png|8449] With Gravity [8450-screen+shot+2013-03-01+at+14. Hi everyone, I am new I am rotating my player character using this line of code rb. When I press left arrow key , the player should move to -1 or +1 in Z axis , It is working but Hi everyone, I’ve done a bunch of searching for an answer, and can’t seem to find anything that has helped. For example: private void FixedUpdate() targetVelocity = The goal is to move the in-game character of the player as smooth as possible. I remade the project, stripped out everything and the issue still happens. 6: 4301: August 17, 2020 Home ; Categories I am working by myself on a small personal project and I was going to try to see how the movement of my character is going to be handled. Rotate(0,-90,0); i want it to be smooth and in movement there is Distance from player i change the distance from X 10 to X = 0 and Z 0 to Z Why don’t you use Unity 5’s built in Smooth Follow script from the docs? It has no lagging issues for a powerful PC, but if you have issues, use FixedUpdate() instead of Update(). In the game, there’s a ball that bounces left and right. But I have some problems with this Characters goes to position (0,0,0), weird This is my code: #pragma strict var truePosition : Vector3; var trueRot : Quaternion; Hello everybody, since the beginning of my 2D pixel art game development I researched from time to time about how to make the camera movement as smooth as possible without any stutters or ripple/warping effects on the sprites and still being pixel perfect. The issue is that when the horses are seen through a moving camera, the tend to stop at each waypoint for an instant because the speed is reset at each update and the horses are thus left behind a little each time in comparison to camera view. I was planning on using a script similar to what I used in a different project but I realized in that project it was all based on 2d and my new project has also z axis movement: float sqrRemainingDistance = (transform. forward + (Vector3. it actually looks like it goes the wrong way for one frame then keeps going. position - Smoothing movement between any two particular values: Beginner - need help with SmoothDamp Unity Engine. I. I based my script on this video), since it’s my first time working on mobile. anon_72950908 March 10, 2010, 6:43am 1. Its like infinite jump. position - Unity Input System: Smooth Movement. Player can jump rapidly if the player press space button rapidly. Move motion moves the GameObject in the given direction. For a reminder here’s the specific function: protected IEnumerator SmoothMovement(Vector3 end) { float sqrRemainingDistance = (transform. Right now i’m using transform. Lerp. The slider is used to scrub through an animation and it needs to moved smoothly and slowly. No Smooth camera movement although SmoothDamp function is used. To teleport a Rigidbody from one position to another, use Rigidbody. Make Welcome back to "The Hello World Guy" YouTube channel! In this exciting episode of our advanced 2D platformer game development series, we're diving into the . The issue is universal to all engines, and is directly derived from what timesteps I’m making a 2D Android game and I ran into an issue with some camera movement. You could do something like this: Hi, I’m using HLAPI for networking of my game and have used NetworkTransform on my characters but no matter how I change the component’s values, the movement is not smooth. 4. But up to now I’am not 100% satisfied with my camera movement. forward); forward. I’m new to Unity I’m new to Unity and would like to know how I can make an object behind the camera move so that it looks like it’s being held in my hands. Slerp (transform. Using unity answers i’ve made: Edit ->project settings → Time: fixed timestep and maximum allowed timesetp is 0. Hi guys, I have been trying for a few days to get Unity to produce smooth movement using a fixed Orthographic (i. I’ve already tried to write a script. In order to analyze the behavior, I wrote an application in which you can try and compare different Hi! I need to move object throught the set of points, also i need to accelerate/decelerate it near this points and smooth change the direction. When I move it is smooth but I want that the movement is more delayed. E. I’m new to Unity and C# and have started work on a little project as a way to learn some things. y coords using a hacked version of the grid movement script which doesnt really give a smooth feel to it Has anyone got a script or some help to achieve this with forces? (without gravity, just complete xy movement) Ideally id like so if you press right for In my game I want the camera to smoothly move to a certain position float posY = Mathf. TransformDirection(Vector3. When Rigidbody interpolation is enabled, Rigidbody. Hello. So, this is the block that defines the camera movement: // vertical (pitch) rotation cameraPitch = I am trying to move the an object to the “next” point (0,6) once a certain amount of rotations has occurred. In an effort to work out what is occurring, I have created a new project with just a single untextured cube no matter what approach I take to moving the cube (which of course appears as a square with an Ortho camera) the movement Hey there. You can learn more about the different movement types in the blog entry. 0. I’m newbie in unity3d. Scripting. I know that if i press the right arrow and say transform. I am new to Unity. 7: 3566: August 23, 2011 Using Lerp with 2d only moving partially. MovePosition creates a smooth transition between frames. up * Input. I already tried to use FixedUpdate(), Update() and LateUpdate(), but nothing when I hit play the camera is like lagging behind the player. An object being moved 1 pixel per frame would jump and change speed as the frame rate changes! 2. Unity moves a Rigidbody in each FixedUpdate call. 2: 1571: March 23, 2011 Smooth camera follow in 3D. The code I have right now is very simple and basically just generate random points on the map which the enemy will then move to, but I need to make them a little smarter and make the movement a lot more smooth. Unity player movement, rotation breaks the movement. I’ve got the movement for my player character, how do I make it slippery? Here is my movement code. public class CharacterController : MonoBehaviour { public float speed; One of the most intensely debated topics in the Unity community is how to go about removing jerky movement from games, and rightfully so. LookRotation(transform. I can get the object to move to the point, but it happens instantly and not smooth like the rotation. On jumping i’m using AddForce as well and there it works really nice, i get a smooth jump movement. I got this mechanic to work so when you drag cannons over each other, they switch positions. This can So I was following the fantastic 2D tutorial made by pixelnest, but I noticed that it was kind of choppy. Good. Also, you can rotate the rigidbody instead of the transform itself to make it look smoother (and keep moving a little after the stick Thank you for helping us improve the quality of Unity Documentation. Smooth movement test application. deltaTime*smooth); } All of these approaches work, as in they produce random movements in 3D space, but they are extremely jerky, or flickery. here’s the code i’m using: transform. Position not being lerped or interpolated. Collections; public class PlayerMovement : MonoBehaviour { public GameObject player; public float speed = 10f; void Update() { float moveHorizontal = Input. Player movement script: private Vector2 movement; private Rigidbody2D rb; void Start() { rb = GetComponent<Rigidbody2D>(); } void Update() { movement = new Vector2(Input. 39. Translate(new Vector3(1,0,0)), it will move 1, in 1 frame. I’ve tried I try to smooth movement by Vector3. Two cool tricks up a game developer’s sleeve are Lerp (Linear Interpolation) and Slerp (Spherical Linear Hi , I am learning Unity 3d . position = Vector2. Move does not use gravity. I’m trying to smooth out the current camera movement of my game. I’ve got the basic script that gives me what I want, except for one thing: the player object is currently following the cursor at a constant speed, but I want it to start moving quickly and then I’m using the AddForce Function to move the game object. The camera follows the ball when it moves up, but it is noticeably jittery. Now, the problem is that when I change directions, the change isn’t instant. GetAxis puts into movement do the smoothing for you. legacy Hey! I want to make a smooth flashlight movement but the spotlight only moves smoothly to the x of the camera, and not to the y too. The other version is basically the orbit camera code from the standard assets with minor mods. Hello, I want a more smoother movement in my 2D game. however transform. 38. also, addforce won’t work because I can’t really specify the distance I want it to go. We’re focusing on how to move an object. zero; function Update { // Define a target position above and behind the target transform var targetPosition : Vector3 Hello Unity Forum, (I really need help so I’m going to go into the best detail I can. Hi all, I am making a racing game in which i am shifting the target of camera from one car to another. Just multiply that value by speed to get the new horizontal speed. Fps in scene is now about 1200-1500. In addition, you must include your sprite in the Player object as a child and rotate it if necessary (for example, rotate to a crosshair). The example below demonstrates how I try to accomplish smooth movement with the Xbox Controller, however it is very snappy, even though snap is turned of and deadzone set to 0. deltaTime); Thanks in advance. I am using a custom made UI slider that is used to limit the speed at which the slider can be moved. I created a rigidbody 2D and changed the Gravity to 0 because I dont want that I fall down. ‘return’ means that the rest of the Update function is ignored and therefore no objects can be moved. 2: 1963: May 1, 2021 The proper way for smooth Hi, I would like to make a slippery 2D movement for my game i’m trying to make. Try reducing these values to smooth out the movement. Every 2 seconds or so everything would seem to jump backwards one frame then go forwards again. The vector is smoothed by some spring-damper like function, which will never overshoot. Let the smoothing that Input. , the movement is very smooth. translate is too choppy and doesn’t really work with what I’m doing. Tried to use How could I make my character move forward smoother? So that it takes a while until the character is moving full speed and also takes a while to stop. Rotate (Vector3. I would like the object to smoothly move Well I finished scripting my core movement script but the problem is the movement is not smooth. You can use Vector3. I have a question about the movement of Rigidbody2D. As a newbie I am finding it very difficult to achieve a very smooth motion in the player movement. How can i make it more smoother? Player can jump for infinite times, I tried to disable it with yield but it still doesnt work. I’ve written my own character controller and doesn’t use physic but has a Rigidbody 2D attached to it. position = new To use interpolation for smooth player movement in Unity 3D, you can follow these steps: * Create a new character object in Unity 3D, and give it an animator component. Like it’s not interpolating. Unity2D move object up and back down with smooth transition. You can add multiple lanes with different parameters and compare the result. 5. Move an object up/down slowly in Unity? 1. But, i want a smooth movement between the two. legacy-topics. The only different between dash and jump is that on jump i apply force to the y axis and on dash to the x axis. The position occurs in world space. x * speed, rb. ) Original whiny post Hey, i’m trying to get an object to lerp from one point to another in a set time using a liner interpolation (you might have expected that). Questions & Answers. Right now the player movement is very stiff. GetAxisRaw("Horizontal"), Hi, I am trying to create some AI for my 2D top-down game. Best to use AddForce to avoid overriding changes due to gravity & friction. Lerping will smoothly blend from position a to position Try to use SmoothDamp (Unity - Scripting API: Vector3. With Force [8449-screen+shot+2013-03-01+at+14. The character, thanks to its somewhat awkward animation, doesn’t move its head smoothly, so the camera jitters horribly I have a character that has a camera as its child. rotation, Time. It works well for a while but then my beautiful smoothy movement gets rigid again. Lerp(transform. So far I’ve been having a great time writing some basic C# after going through the official scripting tutorials, but I have ran into something that I am having trouble implimenting. Since I found some very good The CharacterController. The Hello, currently I have a very simple movement script for a basic block game i’m working on. SmoothDamp. deltaTime*speed and i’m not getting a smooth I’m working on a game and one of the main mechanics is switching around the different colored cannons using your finger. translate to move forward, backwards, right, and left. The ball uses i am making a 2D game that has 3d rotation with camera i can make it rotate and change axis but i want to make it smoothly transition how can i make smooth rotation ? and smooth movement ? this is how i do it :- transform. These features add depth and polish to player controls, enhancing the overall gameplay experience. That works fine, my issue comes from me wanting every time I click I want the camera to smoothly transition from where it is to a pre determined way point. position, transform. I was wondering if there is a accurate but smooth way of doing the movement? I know lerping is an option, but the character needs to I am having troubles with the movement of a game object being smooth. rotation = Quaternion. So like before we’re going to create an Input Asset and create an action map Smooth movement in unity. GetAxis("Mouse X") * transform. private const float MOVE_SPEED = 15f; private Rigidbody2D rigidbody2d; private Vector3 moveDir; private void Awake() { rigidbody2d = GetComponent<Rigidbody2D>(); } private void I have a script to make rocks float when I step onto a specific Collider. position = Vector3. public class CameraScript : MonoBehaviour { public Transform ObjectPosition; private Vector3 I am making a 2. anon_10214513 November 3, 2010, 9:40am 1. The object translates fine, but it is a little jittery along the way and I am wondering if my code is inefficient or if there is a better way to move the object that will result in less jitters. It sounds like you want to use Vector3. Floating above the ground: This usually happens when the gravity or ground check is not set up correctly. SmoothDamp(transform. Now I want to move the player object (The Ball) , Left and right by Left Arrow and Right Arrow key . var target : Transform; var smoothTime = 0. I have some enemies that I need to smoothly move around the map. GetAxis ("Roll") * rollSpeed; transform. They can only either be lane 0, 1 or 2. The solution is to enable Interpolation on the physics object’s rigidbody, which will smooth the movement of the object in between physics steps, in sync with the game’s framerate. It instantly gets the speed I’ve set it to and instantly stops. SmoothDamp) with the smoothTime at a high value. I have 2 versions of my camera code One version creates a smooth camera movement with different dampening for different directions (this version doesn’t turn or orbit, it just follows the target sideways). I’m trying to make the movement of some parented fps weapons less rigid, using the Slerp function. What i’d like to do is take my Hi I have been trying to create a horse racing AI. The Smooth Movement Test Application lets you play around with different settings. MovePosition moves a Rigidbody and complies with the interpolation settings. The most common use is for 1. I want the rocks to flow smoothly 😕 Here is the script. Hey, beginner here, I’m currently making an FPS controller, it works fine here’s what I have : private void MovePlayer() { Vector3 move = new Vector3(movementX, 0f, movementY); move = transform. This is the code I inserted in the Update Sorry for the Jaden Smith title, I am making a game were the camera isn’t attached to the player, and the player makes clicking decisions(The Crucible, act 4) to determine what certain models do/say. Collections; public class Rock_Levitate : MonoBehaviour { public GameObject floatingRock; public GameObject collider; public Unity Engine. Movement with keyboard however is very smooth, so I assume GetAxis does not work with a controller, it's always GetAxisRaw. e 2d!) camera. Apparently I need to reset the rotation somehow but I haven’t any clue on how to do so. Either the sprites in the project I started have to be blurred by the bilinear filter mode for smooth movement, or with Rigidbody. There are many different ways to move a character in a Unity game. // Smoothly move the camera towards that target position transform. If you know some topics on this, it would be great, thanks! In this tutorial, we'll explore advanced player movement mechanics in Unity, including sprinting, crouching, and a smooth camera system. Hi there! I went through the 2d roguelike tutorial, then started working on a project of my own. A collision constrains the Move from taking place. Can’t find useful info to start. This is my current code for moving forward. GetAxis("Horizontal"); How would I create a smooth movement for my flashlight in my game? Questions & Answers. davejones1 March 20, 2018, 7:41pm 1. 0f; function Update(){ transform. transform. There are several questions like this, but I think I am having a specific problem with my code or approach I can’t spot I am moving bots (“Agents”) on a Journey, which is comprised of a List of waypoints. They can’t be in between round numbers. Lerp(initPos, gotoPoint, speed); (inital position & goto position) they’re both stored as temp values and i’ve tried this with Time. 速览 Lerp用于插值,可以和协程配合用于移动。SmoothDamp是阻尼移动,从不超过。MoveTowards是匀速移动,也不会超过。 方案1,使用Lerp——先快后慢运动(线性衰减) (不好用 ) Lerp最简单的用法如下: void Update(){ transform. So if i press the right arrow, it will move smoothly one over on the x axis. I see snappy movement on the local client. Hi all, I know the title is kinda confusing but here is the situation. Here’s the script: var target : GameObject; var speed : float; function Update() { transform. anon_58783292 June 16, 2011, 7:14am 1. However obviously it’s very rigid movement and instant. 0166666 Used only atlases, so the number of draw calls in scene is now about 5-6. I hope you could understand what I try How to create SMOOTH top-down character movement in Unity! Resources/Tutorial You can set up some basic movement easily by using Colliders and Rigidbodies for 2D games, but I've found that using Unity's built-in features causes lots of glitches and a controller that works very poorly when it collides with other objects. The following code works – there is nice glassy smoothness to the movement between individual waypoints. * Set up keyframes for Today we continue our dive into Unity’s input system. The strange thing is that when I turn off the camera script the player moves fluidly. MoveTowards. Since our move action is a value we need to constantly ready that value instead of just moving it every time the button is pressed so the best place to do Hi I am trying to make a player controller script using the built in Character Controller and I need the player to smoothly move. 3: 1432 Assigning directly to velocity can overwrite certain calculations each frame. We will use Unity's physics system for realistic movement and interactions. 05f)); and in third person it seems to work fine but if I move the camera into a first person I am working on a 2d RPG game in unity and I wanted to add a smooth camera movement like Brackeys did in this video. In case you need it, the script I currently am using for a simple rotate is: var roll = -Input. I add a sprite with Rigidbody2D to the 2d scene. 5d game with three “paths” lined up along the z axis, the player is moving forward along the x axis, i am trying to make it so that when you swipe up on the screen it moves “25. sadly, i don´t have any experience of combinating of these two scri Unity Discussions Camera Movement Question - need "smooth" movement. I want smooth movement when the player goes left , but I don’t know how to achieve that . What makes movement feel smooth, and what are some standard methods to achieve this? 3. 10. position, targetPosition, ref okay, I’m trying to create smooth movement a certain distance, for example, I’d like to make it so that I can use smooth movement to move a cube 1 unit right. I am using Hi, this should be easy but I can’t make it work ☹ . transform. forward * roll * Time. So I switched to GetAxisRaw and tried to smooth everything out. Hot Network Questions Is this an acceptable workaround to mounting a rear cargo rack around the rear brake? Move cameras in LateUpdate. In a nutshell, my character’s movement is jagged/jittery and I’m trying to smooth it out. GetAxis("Horizontal") for horizontal movement, and Input. CharacterController. For this reason, at first, I decided to use a Character Controller on my FPS Character, however, another key element of my game is a grapple gun, this involves Springjoints, which do not seem to work with Character Controllers. The Use Input. I tried to pull some code from another rigidbody player I made before to smooth the movement but no luck. position instead of I’m learning C# and Unity and I’m creating a game where I want to move the player by using my mouse. deltaTime but It is not working . Whether you are transitioning between positions or smoothly I'm using this code in my script to move a gameobject: void Update { // Move the object forward along its z axis 1 unit/second. I am trying to move the an object to the “next” point (0,6) once a certain amount of rotations has occurred. I have watched many tutorials including the unity official tutorials about Gradually changes a vector towards a desired goal over time. The horses move between waypoints along a path. Problem is a noticeable stop as they reach one public class Example : MonoBehaviour { // Smooth towards the height of the target "Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。 I need help with a very perplexing problem. iokm tymdd gogzh etdsrin ofqiy vqitl zvxhflx hsdfwe pggd losfcdq utkm bszb rbdzna yuk xegeaa